Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds. - D. Hunter Hale; G. Michael Youngblood; Priyesh N. Dixit (AIIDE, 2008)

Full 3D Spatial Decomposition for the Generation of Navigation Meshes. - D. Hunter Hale; G. Michael Youngblood (AIIDE, 2009)

BehaviorShop: An Intuitive Interface for Interactive Character Design. - Frederick William Poe Heckel; G. Michael Youngblood; D. Hunter Hale (AIIDE, 2009)

Influence points for tactical information in navigation meshes. - Frederick W. P. Heckel; G. Michael Youngblood; D. Hunter Hale (FDG, 2009)

Dynamic Updating of Navigation Meshes in Response to Changes in a Game World. - D. Hunter Hale; G. Michael Youngblood (FLAIRS, 2009)

Making User-Defined Interactive Game Characters BEHAVE. - Frederick W. P. Heckel; G. Michael Youngblood; D. Hunter Hale (FLAIRS, 2009)

Adversarial Navigation Mesh Alteration. - David Hunter Hale; G. Michael Youngblood (AIIDE, 2010)

Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control. - G. Michael Youngblood; Frederick W. P. Heckel; D. Hunter Hale; Arthur Carroll (AIIDE, 2010)

Using Intelligent Agents to Build Navigation Meshes. - D. Hunter Hale; G. Michael Youngblood; Nikhil S. Ketkar (FLAIRS, 2010)

Using navigation meshes for collision detection. - D. Hunter Hale; G. Michael Youngblood (FDG, 2011)

Special Track on Games and Entertainment. - D. Hunter Hale; Kevin Gold (FLAIRS, 2011)

Special Track on Games and Entertainment. - David Hunter Hale (FLAIRS, 2012)

Generating Texture Aware Spatial Decompositions. - D. Hunter Hale; G. Michael Youngblood (FLAIRS, 2012)