The Graphics PARCUM System: A 3D Memory Based Computer Architecture for Processing and Display of Solid Models. - D. Jackél (Comput. Graph. Forum, 1985)

Reconstructing Solids from Tomographic Scans - The PARCUM II System. - D. Jackél; Wolfgang Straßer (Advances in Computer Graphics Hardware, 1987)

A Real-Time Raster Scan Display for 3-D Graphics. - D. Jackél; H. Günther; B. Herwig; H. Rüsseler (Advances in Computer Graphics Hardware, 1989)

A Real Time Rendering System with Normal Vector Shading. - D. Jackél; H. Rüsseler (Workshop on Graphics Hardware, 1994)

Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering. - I. Ernst; D. Jackél; H. Rüsseler; O. Wittig (Workshop on Graphics Hardware, 1995)

Hardware-supported bump mapping. - I. Ernst; D. Jackél; H. Rüsseler; O. Wittig (Comput. Graph., 1996)

Modeling and Rendering of the Atmosphere Using Mie-Scattering. - D. Jackél; Bertram Walter (Comput. Graph. Forum, 1997)

Applications of Picture Processing, Image Analysis and Computer Graphics Techniques to Cranial CT Scans. - Heinz U. Lemke; H. Siegfried Stiehl; H. Scharnweber; D. Jackél (J. Digit. Imaging, 2003)