Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing. - Lenneke Kuijer; Annelise de Jong; Daan van Eijk (ACM Trans. Comput. Hum. Interact., 2013)

Barriers to and Enablers of Usability in Electronic Consumer Product Development: A Multiple Case Study. - Jasper van Kuijk; Heimrich Kanis; Henri Christiaans; Daan van Eijk (Hum. Comput. Interact., 2017)

Two-way Augmented Reality Co-location Under Telemedicine Context. - Meng Li 027; Tom Slijkhuis; Remko Huigen; Armagan Albayrak; Daan van Eijk (ISMAR Adjunct, 2021)

Proficiency From Immersion: A Human-Centered Design in Cross-Cultural Surgical Training. - Meng Li 027; Sandeep Ganni; Armagan Albayrak; Anne-Françoise Rutkowski; Daan van Eijk; Jack J. Jakimowicz (Frontiers Virtual Real., 2021)

Mapping XR Platforms: Analyzing Immersion from the Designer's Perspective. - Meng Li 027; Daniel Houwing; Armagan Albayrak; Mohammad Shidujaman; Daan van Eijk (HCI (3), 2023)

XR Smart Environments Design and Fruition: Personalizing Shared Spaces. - Meng Li 027; Flora Gaetani; Lorenzo Ceccon; Federica Caruso; Yu Zhang 199; Armagan Albayrak; Daan van Eijk (HCI (24), 2024)

Exploring the dynamics of user experience and interaction in XR-enhanced robotic surgery: a systematic review. - Yaning Li; Meng Li 027; Shucheng Zheng; Luxi Yang; Lanqing Peng; Chiyang Fu; Yuexi Chen; Chenxi Wang; Chenyi Chen; Bingyan Li; Boyuan Xiong; Sofia Breschi; et al. (Frontiers Virtual Real., 2024)