Identificando problemas de usabilidade em um aplicativo móvel para treino de memória em idosos. - Ana Carolina Bertoletti De Marchi; Eliane Lucia Colussi; Muriane Zimmer; Mateus Trombetta; Daiana Biduski (IHC, 2014)

Smart Environments Using Gesture-Based Interactions for Health: A Systematic Review. - Emanoel Fontana; Daiana Biduski; Ana Carolina Bertoletti De Marchi; Rafael Rieder (SVR, 2015)

Prior Experience as an Influencer in the Momentary User Experience: An Assessment in Immersive Virtual Reality Game Context. - Ericles Andrei Bellei; Daiana Biduski; Láýs Andressa Brock; Diego Inácio Patrício; Jhônatan de Lima de Souza; Ana Carolina Bertoletti De Marchi; Rafael Rieder (SVR, 2018)

Developing and implementing a gamification method to improve user engagement: A case study with an m-Health application for hypertension monitoring. - Nathália Pinto Cechetti; Ericles Andrei Bellei; Daiana Biduski; João Pedro Mazuco Rodriguez; Mateus Klein Roman; Ana Carolina Bertoletti De Marchi (Telematics Informatics, 2019)

A Physical Activity Recommender System for Patients With Arterial Hypertension. - Luciano Rodrigo Ferretto; Ericles Andrei Bellei; Daiana Biduski; Luiz Carlos Pereira Bin; Mirella Moura Moro; Cristiano Roberto Cervi; Ana Carolina Bertoletti De Marchi (IEEE Access, 2020)

Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire. - Daiana Biduski; Ericles Andrei Bellei; João Pedro Mazuco Rodriguez; Luciana Aparecida Martinez Zaina; Ana Carolina Bertoletti De Marchi (Comput. Hum. Behav., 2020)

"Hey assistant, how can I become a donor?" The case of a conversational agent designed to engage people in blood donation. - Mateus Klein Roman; Ericles Andrei Bellei; Daiana Biduski; Adriano Pasqualotti; Cristiane Da Silva Rodrigues De Araujo; Ana Carolina Bertoletti De Marchi (J. Biomed. Informatics, 2020)