Ray Tracing Hardware System Using Plane-Sphere Intersections. - Yoshiyuki Kaeriyama; Daichi Zaitsu; Kazuhiko Komatsu; Ken-ichi Suzuki; Tadao Nakamura; Nobuyuki Ohba (FPL, 2006)

Multi-core data streaming architecture for ray tracing. - Yoshiyuki Kaeriyama; Daichi Zaitsu; Ken-ichi Suzuki; Hiroaki Kobayashi; Nobuyuki Ohba (ICCD, 2007)