ICT Architecture for Online Learning Approach. - Danguole Rutkauskiene; Daina Gudoniene; Gytis Cibulskis; Oleksandr Suk (ICIST, 2012)

System Architecture Model Based on Service-Oriented Architecture Technology. - Tarkan Gürbüz; Daina Gudoniene; Danguole Rutkauskiene (ICIST, 2013)

Innovative Technological Solutions for Blended Learning Approach. - Danguole Rutkauskiene; Daina Gudoniene (IDT/IIMSS/STET, 2014)

An Ontology Oriented Approach for E-Learning Objects Design and Improvement. - Armantas Ostreika; Radu Vasiu; Daina Gudoniene; Rytis Maskeliunas; Danguole Rutkauskiene (ICIST, 2015)

Multinational Perspectives on Information Technology from Academia and Industry. - Mihaela Sabin; John Impagliazzo; Hala Alrumaih; Brenda Byers; Daina Gudoniene; Margaret Hamilton 001; Vsevolod Kotlyarov; Barry M. Lunt; James W. McGuffee; Svetlana Peltsverger; Cara Tang; Barbara Viola; et al. (ITiCSE-WGR, 2015)

Semantic Web Technologies for e-Learning: Models and Implementation. - Valentina Dagiene; Daina Gudoniene; Renata Burbaite (Informatica, 2015)

Technological Challenges for Learning Objects in MOOCs Design. - Daina Gudoniene; Ruta Dapkunaite; Danguole Rutkauskiene; Vytautas Stuikys; Svitlana Kalashnikova (ICIST, 2016)

Technological Aspects of the Gamification Model for e-Learning Participant's Engagement. - Daina Gudoniene; Reda Bartkute; Danguole Rutkauskiene; Tomas Blazauskas (Balt. J. Mod. Comput., 2016)

An Experience of Running a MOOC on Information Technology. - Valentina Dagiene; Danguole Rutkauskiene; Daina Gudoniene (Int. J. Hum. Cap. Inf. Technol. Prof., 2016)

The Model for Learning Objects Design Based on Semantic Technologies. - Daina Gudoniene; Rytis Maskeliunas; Danguole Rutkauskiene (Int. J. Comput. Commun. Control, 2017)

The Ways of Using Augmented Reality in Education. - Daina Gudoniene; Tomas Blazauskas (ICIST, 2018)

The Integrated Environment for Learning Objects Design and Storing in Semantic Web. - Valentina Dagiene; Daina Gudoniene; Reda Bartkute (Int. J. Comput. Commun. Control, 2018)

Engineering Solutions on Multimodal Profiling Tool for Digital Jobs Analysis and Matching of Requirements Competences Frameworks. - Danguole Rutkauskiene; Daina Gudoniene (EDUCON, 2019)

Virtual and Augmented Reality in Education. - Daina Gudoniene; Danguole Rutkauskiene (Balt. J. Mod. Comput., 2019)

Virtual reality and augmented reality in educational programs. - Tomas Blazauskas; Daina Gudoniene (New Perspectives on Virtual and Augmented Reality, 2020)

Work in Progress: A MOOC-based Innovative Instructional Approach for Curriculum Design. - Carlos Vaz de Carvalho; Rita Butkiene; Daina Gudoniene; Olga Zubikova; Tim Bruegmann (EDUCON, 2020)

The VOIL Digital Transformation Competence Framework. Evaluation and Design of Higher Education Curricula. - Klaus North; Andreas Hermann 003; Isabel Ramos 001; Nekane Aramburu; Daina Gudoniene (ICIST, 2020)

An Engineering Solution for a Correlation Between a Competences Framework and Learning Units in an Educational Platform. - Rita Butkiene; Daina Gudoniene; Evelina Staneviciene (ICIST, 2021)

Ingame Design Framework. - Daina Gudoniene; Tomas Blazauskas; Vitalija Kersiene; Valentina Zangrando (ICIST, 2021)

Gaming for Social Inclusion and Civic Participation: the INGAME project. - Francisco J. García-Peñalvo; Lucía García-Holgado; Alicia García-Holgado; Valentina Zangrando; Liliana Romaniuc; Maria Kyriakidou; María P. Vassileva; Daina Gudoniene; Katarzyna Rak; Peter Frühmann; Afxentis Afxentiou; Anna Bartoli; et al. (SIIE, 2021)

A Case Study on Gaming Implementation for Social Inclusion and Civic Participation. - Afxentis Afxentiou; Peter Frühmann; Maria Kyriakidou; Maria Patsarika; Daina Gudoniene; Andrius Paulauskas; Alicia García-Holgado; Francisco José García-Peñalvo (ICIST, 2022)

Technology-Enriched Challenge-Based Learning for Responsible Education. - Jurgita Baryniene; Asta Daunoriene; Daina Gudoniene (ICIST, 2022)

Using a MOOC to Train Teachers to Design and Deliver MOOCs. - Carlos Vaz de Carvalho; Diana Andone; Vlad Mihaescu; Cengiz Hakan Aydin; Elif Toprak; Evrim Genc-Kumtepe; Olga Zubikova; Tim Brueggemann; Sonja Intveen; Rita Butkiene; Daina Gudoniene; Edgaras Dambrauskas (ICWL, 2022)

Preliminary study of the usability of the INGAME game for social inclusion and civic participation. - Alicia García-Holgado; Francisco José García-Peñalvo; Andrea Vázquez-Ingelmo; Peter Frühmann; Maria Kyriakidou; Daina Gudoniene; Maria Patsarika; Afxentis Afxentiou (Interacción, 2022)

Preliminary Validation of ENGAME: Fostering Civic Participation and Social Inclusion Through an E-Learning Game. - Alicia García-Holgado; Andrea Vázquez-Ingelmo; Sonia Verdugo-Castro; Francisco José García-Peñalvo; Elisavet Kiourti; Daina Gudoniene; Maria Kyriakidou; Liliana Romaniuc; Katarzyna Rak; Leo Kraus; Peter Frühmann (HCI (31), 2023)

Understanding User Perspectives on an Educational Game for Civic and Social Inclusion. - Edgaras Dambrauskas; Daina Gudoniene; Alicia García-Holgado; Francisco José García-Peñalvo; Elisavet Kiourti; Peter Frühmann; Maria Kyriakidou (ICIST, 2023)

Chatbots Scenarios for Education. - Sirje Virkus; Henrique São Mamede; Vítor Jorge Ramos Rocio; Jochen Dickel; Olga Zubikova; Rita Butkiene; Evaldas Vaiciukynas; Lina Ceponiene; Daina Gudoniene (ICIST, 2023)

A Case Study on Big Data Course Design and Implementation. - Rita Butkiene; Daina Gudoniene; Evaldas Vaiciukynas; Lina Ceponiene; Vítor Jorge Ramos Rocio; Jochen Dickel; Sirje Virkus (ICIST, 2024)

A Case on Artificial Intelligence Technologies Using for Tutoring and Achieving Learning Outcomes. - Daina Gudoniene; Evelina Staneviciene; Edgaras Dambrauskas; Justyna Janik; Yolanda E-Martín; Gerhard Fischerauer (ICIST, 2024)