Development of an Integrated Informatics Curriculum for K-12 in Korea. - SeungWook Yoo; YongChul Yeum; Yong Kim; SeungEun Cha; JongHye Kim; HyeSun Jang; SookKyoung Choi; HwanCheol Lee; DaiYoung Kwon; HeeSeop Han; EunMi Shin; JaeShin Song; et al. (ISSEP, 2006)

Smalltalk card game for learning object-oriented thinking in an evolutionary way. - SeungBum Kim; SookKyoung Choi; HyeSun Jang; DaiYoung Kwon; YongChul Yeum; Won-Gyu Lee (OOPSLA Companion, 2006)

Using puzzles: problem-solving and abstraction. - SeungEun Cha; DaiYoung Kwon; Won-Gyu Lee (SIGITE Conference, 2007)

A Personalized English Vocabulary Learning System Based on Cognitive Abilities Related to Foreign Language Proficiency. - DaiYoung Kwon; Heuiseok Lim; Won-Gyu Lee; Hyeoncheol Kim; Soonyoung Jung; Taeweon Suh; Kichun Nam (KSII Trans. Internet Inf. Syst., 2010)

Design of Programming Learning Process using Hybrid Programming Environment for Computing Education. - DaiYoung Kwon; IlKyu Yoon; Won-Gyu Lee (KSII Trans. Internet Inf. Syst., 2011)

Constructing the Semantic Information Model using A Collective Intelligence Approach. - Kigon Lyu; Jungyong Lee; Dongeon Sun; DaiYoung Kwon; Hyeoncheol Kim (KSII Trans. Internet Inf. Syst., 2011)

Algorithmic Bricks: A Tangible Robot Programming Tool for Elementary School Students. - DaiYoung Kwon; Hansung Kim 002; Jae-Kwoun Shim; Won-Gyu Lee (IEEE Trans. Educ., 2012)

Effects of Moral Judgement, Emotional Control and Problem Solving on Information Ethics of Gifted Students in Computer Science. - Hansung Kim 002; Sooleen Nam; Won-Gyu Lee; Kichun Nam; DaiYoung Kwon (COMPSAC Workshops, 2013)

The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students. - Jae-Kwoun Shim; DaiYoung Kwon; Won-Gyu Lee (IEEE Trans. Educ., 2017)