Creativity support in a serious game for dementia care. - Anja Sisarica; Neil A. M. Maiden; Dalia Morosini; Lucia Panesse; Kevin Pudney; Malcolm Rose (Creativity & Cognition, 2013)

Pegaso: A Serious Game to Prevent Obesity. - Lucia Pannese; Dalia Morosini; Petros Lameras; Sylvester Arnab; Ian Dunwell; Till Becker (HCI (20), 2014)

Serious Games to support Reflection in the HealthCare Sector. - Lucia Pannese; Dalia Morosini (Int. J. Serious Games, 2014)

Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial. - Elisa Puigdomènech; Anne Martin; Alexandra Rosewall Lang; Fulvio Adorni; Santiago Felipe Gomez; Brian McKinstry; Federica Prinelli; Laura A. Condon; Rajeeb Rashid; Maurizio Caon; Sarah Atkinson; Claudio L. Lafortuna; et al. (BMC Medical Informatics Decis. Mak., 2019)

Computer-supported reflective learning: how apps can foster reflection at work. - Bettina Renner; Gudrun Wesiak; Viktoria Pammer-Schindler; Michael Prilla; Lars Müller 001; Dalia Morosini; Simone Mora; Nils Faltin; Ulrike Cress (Behav. Inf. Technol., 2020)