The Spread of Cultural Heritage in Second Life: Case Study Amiais. - Dalila Martins; Lídia Oliveira; Ana Carla Amaro (WorldCIST (2), 2022)

Motivation and flow experience as crucial factors in the completion of narrative games. - Dalila Martins; Nelson Zagalo; Ana Patricia Oliveira (DiGRA, 2023)

Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". - Dalila Martins; Ana Patricia Oliveira; Nelson Zagalo (FDG, 2023)

From Entertainment to Mental Health Awareness: the "Debris" Case. - Dalila Martins; Nelson Zagalo; Ana Patricia Oliveira (GEM, 2024)