A Gameplay Definition through Videogame Classification. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel; Gilles Methel; Pierre Molinier (Int. J. Comput. Games Technol., 2008)

Play, Game, World: Anatomy Of A Videogame. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel; Gilles Methel (Int. J. Intell. Games Simul., 2008)

Can "Gaming 2.0" help design "Serious Games"?: a comparative study. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel (Sandbox@SIGGRAPH, 2010)

Origins of Serious Games. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel; Olivier Rampnoux (Serious Games and Edutainment Applications, 2011)

Towards A Serious Application for Telescope Maintenance. - Damien Djaouti; Emmanuel Dubois 001; Minica Houry-Panchetti; Jean-Pierre Jessel; Marwene Kechiche; Patrice Torguet; Rémi Cabanac; Francis Lacassagne (VS-GAMES, 2012)

Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games. - Neil Suttie; Sandy Louchart; Theodore Lim; Andrew Macvean; Wim Westera; Damian Brown; Damien Djaouti (VS-GAMES, 2012)

Méthodes de conception de Serious Games. Vers un modèle générique ? - Damien Djaouti (Ingénierie des Systèmes d Inf., 2015)

The Colectyng Model for the Evaluation of Game-Based Learning Activities. - Antoine Taly; Damien Djaouti; Julian Alvarez (GALA, 2020)

DICE: A Generic Model for the Design Process of Serious Games. - Damien Djaouti (Int. J. Game Based Learn., 2020)

A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators. - Julian Alvarez; Damien Djaouti; Sandy Louchart; Yoann Lebrun; Nabil Zary; Sophie Lepreux; Christophe Kolski (IEEE Trans. Games, 2023)