Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. - Damien Marshall; Declan Delaney; Seamus C. McLoone; Tomás Ward (DS-RT, 2004)

Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation. - David J. Roberts 001; Damien Marshall; Rob Aspin; Seamus C. McLoone; Declan Delaney; Tomás Ward (DS-RT, 2005)

Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. - Damien Marshall; Seamus C. McLoone; Declan Delaney; Tomás Ward (DS-RT, 2006)

Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. - Damien Marshall; Seamus C. McLoone; David J. Roberts 001; Declan Delaney; Tomás Ward (DS-RT, 2006)

Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. - Damien Marshall; Dave Roberts; Declan Delaney; Seamus C. McLoone; Tomás Ward (VR, 2006)

From chasing dots to reading minds: the past, present, and future of video game interaction. - Damien Marshall; Tomás Ward; Seamus C. McLoone (ACM Crossroads, 2006)

Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation. - Dave Roberts; Rob Aspin; Damien Marshall; Seamus C. McLoone; Declan Delaney; Tomás Ward (Simul., 2008)

Optimizing consistency by maximizing bandwidth usage in distributed interactive applications. - Damien Marshall; Seamus C. McLoone; Tomás Ward (ACM Trans. Multim. Comput. Commun. Appl., 2010)