Real-time Shader Rendering for Crowds in Virtual Heritage. - Pablo de Heras Ciechomski; Sébastien Schertenleib; Jonathan Maïm; Damien Maupu; Daniel Thalmann (VAST, 2005)

3D Stereo Interactive Medical Visualization. - Damien Maupu; Mark H. Van Horn; Susan Weeks; Elizabeth Bullitt (IEEE Computer Graphics and Applications, 2005)

Accurate on-line avatar control with collision anticipation. - Manuel Peinado; Daniel Meziat; Damien Maupu; Daniel Raunhardt; Daniel Thalmann; Ronan Boulic (VRST, 2007)

Characterizing full-body reach duration across task and viewpoint modalities. - Damien Maupu; Ronan Boulic; Daniel Thalmann (J. Virtual Real. Broadcast., 2008)

Full-Body Avatar Control with Environment Awareness. - Manuel Peinado; Damien Maupu; Daniel Raunhardt; Daniel Meziat; Daniel Thalmann; Ronan Boulic (IEEE Computer Graphics and Applications, 2009)

On scaling strategies for the full-body postural control of virtual mannequins. - Ronan Boulic; Damien Maupu; Daniel Thalmann (Interact. Comput., 2009)

Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? - Ronan Boulic; Damien Maupu; Manuel Peinado; Daniel Raunhardt (MIG, 2010)

Virtual Human Control for Reaching Tasks. - Damien Maupu (2010)

Data-driven background crowds in Exodus: gods and kings. - Martin Prazák; Mungo Pay; Damien Maupu; Davide Vercelli; Ian Masters (SIGGRAPH Talks, 2015)

Artist-driven crowd authoring tools. - Damien Maupu; Emanuele Goffredo; Nile Hylton; Mungo Pay; Martin Prazák (SIGGRAPH Talks, 2017)

Flexible pipeline for crowd production. - Mungo Pay; Damien Maupu; Martin Prazák (SIGGRAPH Talks, 2017)

Taming the swarm: rippers on pacific rim uprising. - Martin Prazák; Damien Maupu; Mungo Pay; Muhittin Bilginer; Aleksandar Atanasov; Cristobal Infante Esquivel (SIGGRAPH Talks, 2018)

Star Wars: a Crowd Asset story. - Clair Bellens; Damien Maupu; Marco Carboni (DigiPro, 2020)