A Novel Approach to Automatic Music Composing: Using Genetic Algorithm. - Damon Daylamani Zad; Babak Nadjar Araabi; Caru Lucas (ICMC, 2006)

Semantic Content Filtering Using Self-Organizing Neural Networks. - Damon Daylamani Zad (SMAP, 2007)

Collaborative Movie Annotation. - Damon Daylamani Zad; Harry W. Agius (Handbook of Multimedia for Digital Entertainment and Arts, 2009)

Personalise your massively multiplayer online game (MMOG) with Artemis. - Damon Daylamani Zad; Marios C. Angelides; Harry W. Agius (Multim. Syst., 2012)

MC2: A Framework and Service for MPEG-7 Content-Modelling Communities. - Harry W. Agius; Marios C. Angelides; Damon Daylamani Zad (Comput. J., 2013)

Experimenting with tagging and context for collaborative MPEG-7 metadata. - Harry W. Agius; Marios C. Angelides; Damon Daylamani Zad (Multim. Tools Appl., 2013)

MC2:MPEG-7 content modelling communities. - Damon Daylamani Zad (2013)

Lu-Lu: A framework for collaborative decision making games. - Damon Daylamani Zad; Marios C. Angelides; Harry W. Agius (Decis. Support Syst., 2016)

The gamification of accessibility design: A proposed framework. - Fotios Spyridonis; Damon Daylamani Zad; Ioannis Theoklitos Paraskevopoulos (VS-GAMES, 2017)

Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games. - Damon Daylamani Zad; Letitia B. Graham; Ioannis Theoklitos Paraskevopoulos (VS-GAMES, 2017)

University of Greenwich, BSc (Hons) Games Design and Development. - Damon Daylamani-Zad; Darrenlloyd Gent (EVA, 2018)

A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework. - Martyn Broadhead; Damon Daylamani-Zad; Lachlan M. MacKinnon; Liz Bacon (VS-GAMES, 2018)

Efficient In-Game Communication in Collaborative Online Multiplayer Games. - Fotios Spyridonis; Damon Daylamani-Zad; Margarita P. O'Brien (VS-GAMES, 2018)

Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning. - Stella Doukianou; Damon Daylamani-Zad; Petros Lameras; Ian Dunwell (CogSci, 2019)

A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines. - Fotios Spyridonis; Damon Daylamani-Zad (INTERACT (1), 2019)

Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences. - Stella Doukianou; Damon Daylamani-Zad; Ioannis Paraskevopoulos (Visual Computing for Cultural Heritage, 2020)

Reflective agents for personalisation in collaborative games. - Damon Daylamani-Zad; Harry W. Agius; Marios C. Angelides (Artif. Intell. Rev., 2020)

A serious game to improve engagement with web accessibility guidelines. - Fotios Spyridonis; Damon Daylamani-Zad (Behav. Inf. Technol., 2021)

Guest editorial: Interaction in immersive experiences. - Harry W. Agius; Damon Daylamani-Zad (Multim. Tools Appl., 2021)

Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication. - Stella Doukianou; Damon Daylamani-Zad; Kathy O'Loingsigh (Multim. Tools Appl., 2021)

Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games. - Damon Daylamani-Zad; Marios C. Angelides (IEEE Trans. Games, 2021)

CO2 Emission Efficiency as a Measurable Non-Functional Requirement: An Emission Estimation Framework. - Behrad Babaee; Damon Daylamani-Zad; Ken Tune (IEEE Access, 2022)

A framework and serious game for decision making in stressful situations; a fire evacuation scenario. - Damon Daylamani-Zad; Fotios Spyridonis; Kamal Al-Khafaaji (Int. J. Hum. Comput. Stud., 2022)

Mixed Reality Heritage Performance As a Decolonising Tool for Heritage Sites. - Mariza Dima; Damon Daylamani-Zad; Vangelis Lympouridis (CoRR, 2024)

PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety. - Fotios Spyridonis; Damon Daylamani-Zad; James Nightingale (Virtual Real., 2024)

Evaluation Metrics for Intelligent Generation of Graphical Game Assets: A Systematic Survey-Based Framework. - Kaisei Fukaya; Damon Daylamani-Zad; Harry W. Agius (IEEE Trans. Pattern Anal. Mach. Intell., 2024)

Web accessibility barriers and their cross-disability impact in eSystems: A scoping review. - Nikolaos Droutsas; Fotios Spyridonis; Damon Daylamani-Zad; Gheorghita Ghinea (Comput. Stand. Interfaces, 2025)

Generative Tools for Graphical Assets: Empirical Guidelines based on Game Designers' and Developers' Preferences. - Kaisei Fukaya; Damon Daylamani-Zad; Harry W. Agius (CoRR, 2025)

Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art. - Kaisei Fukaya; Damon Daylamani-Zad; Harry W. Agius (ACM Comput. Surv., 2025)