Providing both physical and perceived affordances using physical games pieces on touch based tablets. - Dan Burnett; Paul Coulton; Adam Lewis (IE, 2012)

"CheckinDJ" using check-ins to crowdsource music preferences. - Dan Burnett; Mark Lochrie; Paul Coulton (MindTrek, 2012)

Designing data driven persuasive games to address wicked problems such as climate change. - Paul Coulton; Rachel Jacobs; Dan Burnett; Adrian Gradinar; Matt Watkins; Candice Howarth (MindTrek, 2014)

Game Design in an Internet of Things. - Paul Coulton; Dan Burnett; Adrian Gradinar; David Gullick; Emma Murphy (Trans. Digit. Games Res. Assoc., 2014)

From the board to the streets: a case study of Local Property Trader. - Alison Gazzard; Mark Lochrie; Adrian Gradinar; Paul Coulton; Daniel J. Burnett; Daniel Kershaw (Trans. Digit. Games Res. Assoc., 2014)

Physical Playlist: Bringing Back the Mix-Tape. - Dan Burnett; Adrian Gradinar; Joel Porter; Mike Stead; Paul Coulton; Ian Forrester (INTERACT (4), 2015)

Perceptive Media - Adaptive Storytelling for Digital Broadcast. - Adrian Gradinar; Dan Burnett; Paul Coulton; Ian Forrester; Matt Watkins; Tom Scutt; Emma Murphy (INTERACT (4), 2015)

Visual Abstraction for Games on Large Public Displays. - David Gullick; Daniel J. Burnett; Paul Coulton (INTETAIN, 2016)

Entangled Ethnography: Towards a collective future understanding. - Dave Murray-Rust; Katerina Gorkovenko; Dan Burnett; Daniel Richards 001 (HTTF, 2019)

Digital twins as a resource for design research. - Dan Burnett; James K. Thorp; Daniel Richards 001; Katerina Gorkovenko; Dave Murray-Rust (PerDis, 2019)

Exploring The Future of Data-Driven Product Design. - Katerina Gorkovenko; Daniel J. Burnett; James K. Thorp; Daniel Richards 001; Dave Murray-Rust (CHI, 2020)