Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. - Dan Carpenter; Andrew Emerson; Bradford W. Mott; Asmalina Saleh; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED (1), 2020)

Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. - Dan Carpenter; Michael Geden; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIED (1), 2020)

Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (MAIED@AIED, 2021)

Casual Creation of Tile Maps via Authorable Constraint-Based Generators. - Dan Carpenter; John Thomas Bacher; Henry Crain; Chris Martens 001 (AIIDE Workshops, 2021)

Investigating Student Reflection during Game-Based Learning in Middle Grades Science. - Dan Carpenter; Elizabeth B. Cloude; Jonathan P. Rowe; Roger Azevedo; James C. Lester (LAK, 2021)

Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection. - Michael Geden; Andrew Emerson; Dan Carpenter; Jonathan P. Rowe; Roger Azevedo; James C. Lester (Int. J. Artif. Intell. Educ., 2021)

Game-Based Learning Analytics for Supporting Adolescents' Reflection. - Elizabeth B. Cloude; Dan Carpenter; Daryn A. Dever; Roger Azevedo; James C. Lester (J. Learn. Anal., 2021)

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. - Fahmid Morshed Fahid; Halim Acosta; Seung Y. Lee; Dan Carpenter; Bradford W. Mott; Haesol Bae; Asmalina Saleh; Thomas A. Brush; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED (2), 2022)

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. - Alex Goslen; Dan Carpenter; Jonathan P. Rowe; Nathan L. Henderson; Roger Azevedo; James C. Lester (AIED (1), 2022)

Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. - Alex Goslen; Dan Carpenter; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIIDE, 2022)

Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIIDE, 2022)

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps. - Henry Crain; Dan Carpenter; Chris Martens 001 (VL/HCC, 2022)

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. - Anisha Gupta; Dan Carpenter; Wookhee Min; Bradford W. Mott; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED, 2023)

End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. - Vikram Kumaran; Dan Carpenter; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (CoG, 2023)

Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning. - Dan Carpenter; Wookhee Min; Seung Y. Lee; Gamze Ozogul; Xiaoying Zheng; James C. Lester (BEA, 2024)

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning. - Megan Wiedbusch; Daryn A. Dever; Alex Goslen; Dan Carpenter; Cameron Marano; Kevin Smith; Roger Azevedo (HCI (40), 2024)

Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (Int. J. Artif. Intell. Educ., 2024)

Procedural Level Generation in Educational Games From Natural Language Instruction. - Vikram Kumaran; Dan Carpenter; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (IEEE Trans. Games, 2024)

Investigating the Impact of Confusion and Agency on Motivation in a Game-Based Learning Environment. - Dmitri Droujkov; Andrew Emerson; Dan Carpenter; Xiaoyi Tian 001; Roger Azevedo; Tiffany Barnes (AIED (3), 2025)

Improving Student Modeling in Game-Based Learning with Multi-task Learning for Stealth Assessment and Goal Recognition. - Anisha Gupta; Wookhee Min; Dan Carpenter; Roger Azevedo; James C. Lester (AIED (4), 2025)

Predicting Facilitator Interventions in Collaborative Game-Based Learning with Student Dialogue Analysis. - Priyanka Khare; Halim Acosta; Dan Carpenter; Haesol Bae; Chen Feng; Bradford W. Mott; Seung Y. Lee; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED (3), 2025)

"Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. - Claire Aguiar; Dan Carpenter; Jessica Vandenberg; Alex Goslen; Wookhee Min; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2025)