Creating Interactive Content in Android Devices: The Mokap Hackaton. - Ángel Serrano-Laguna; Dan-Cristian Rotaru; Antonio Calvo-Morata; Javier Torrente; Baltasar Fernández-Manjón (IS-EUD, 2015)

Tools and approaches for simplifying serious games development in educational settings. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2016)

Design and Development of a Serious Game for Medical Training in Cytopathology. - Dan-Cristian Rotaru; Baltasar Fernández-Manjón; Avni Katri; Rosemary H. Tambouret (Digital Health, 2016)

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. - Cristina Alonso-Fernandez; Dan-Cristian Rotaru; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (JCSG, 2017)

Learning analytics for location-based serious games. - Victor M. Perez-Colado; Dan-Cristian Rotaru; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2018)

Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging. - Dan-Cristian Rotaru; Sara García-Herranz; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón; Ma Carmen Díaz-Mardomingo (GOODTECHS, 2018)

Multi-Level Game Learning Analytics for Serious Games. - Iván J. Pérez-Colado; Dan-Cristian Rotaru; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (VS-GAMES, 2018)

From Heterogeneous Activities to Unified Analytics Dashboards. - Iván Martínez-Ortiz; Iván J. Pérez-Colado; Dan-Cristian Rotaru; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2019)

Validation of a Cyberbullying Serious Game Using Game Analytics. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2020)