Fast, Memory-Efficient Construction of Voxelized Shadows. - Viktor Kämpe; Erik Sintorn; Dan Dolonius; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2016)

Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows. - Ulf Assarsson; Markus Billeter; Dan Dolonius; Elmar Eisemann; Alberto Jaspe; Leonardo Scandolo; Erik Sintorn (Eurographics (Tutorials), 2018)

Compressing Color Data for Voxelized Surface Geometry. - Dan Dolonius; Erik Sintorn; Viktor Kämpe; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2019)

Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination. - Roc R. Currius; Dan Dolonius; Ulf Assarsson; Erik Sintorn (Comput. Graph. Forum, 2020)

UV-free Texturing using Sparse Voxel DAGs. - Dan Dolonius; Erik Sintorn; Ulf Assarsson (Comput. Graph. Forum, 2020)