An Active Analysis and Crowd Sourced Approach to Social Training. - Dan Feng 003; Elín Carstensdóttir; Sharon Marie Carnicke; Magy Seif El-Nasr; Stacy Marsella (ICIDS, 2016)

SlideSpace: Heuristic Design of a Hybrid Presentation Medium. - Darren Edge; Xi Yang 010; Yasmine Kotturi; Shuoping Wang; Dan Feng 003; Bongshin Lee; Steven Mark Drucker (ACM Trans. Comput. Hum. Interact., 2016)

"Is It Just Me?": Evaluating Attribution of Negative Feedback as a Function of Virtual Instructor's Gender and Proxemics. - Dan Feng 003; David C. Jeong; Nicole C. Krämer; Lynn C. Miller; Stacy Marsella (AAMAS, 2017)

Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning. - David C. Jeong; Dan Feng 003; Nicole C. Krämer; Lynn C. Miller; Stacy Marsella (IVA, 2017)

Understanding Human Social Kinematics Using Virtual Agents. - David C. Jeong; Dan Feng 003; Stacy Marsella (CogSci, 2018)

Learning Generative Models of Social Interactions with Humans-in-the-Loop. - Dan Feng 003; Pedro Sequeira; Elín Carstensdóttir; Magy Seif El-Nasr; Stacy Marsella (ICMLA, 2018)

Exploring Improvisational Approaches to Social Knowledge Acquisition. - Dan Feng 003; Elín Carstensdóttir; Magy Seif El-Nasr; Stacy Marsella (AAMAS, 2019)

An Improvisational Approach to Acquire Social Interactions. - Dan Feng 003; Stacy Marsella (IVA, 2020)