The role of modality in virtual manipulative design. - Seungoh Paek; Dan Hoffman 001; Antonios Saravanos; John B. Black; Charles K. Kinzer (CHI Extended Abstracts, 2011)

Multimodal Interactions with Virtual Manipulatives: Supporting Young Children's Math Learning. - Seungoh Paek; Dan Hoffman 001; John B. Black (CSCL (2), 2013)

Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. - Bruce D. Homer; Charles K. Kinzer; Jan L. Plass; Susan M. Letourneau; Dan Hoffman 001; Meagan Bromley; Elizabeth O. Hayward; Selen Türkay; Yolanta Kornak (Comput. Educ., 2014)

Spatial contiguity and incidental learning in multimedia environments. - Seungoh Paek; Dan Hoffman 001; Antonios Saravanos (Br. J. Educ. Technol., 2017)

Motivation Outcomes in Math-Related Videogames. - Daniel L. Hoffman; Seungoh Paek; Zhou Zhou; Selen Türkay (Technol. Knowl. Learn., 2021)

Shaping the sensory experience in digital environments: modality, congruency, and learning. - Seungoh Paek; Daniel L. Hoffman; John B. Black (Interact. Learn. Environ., 2023)