A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments. - Dan Pinchbeck (Edutainment, 2006)

Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds. - Dan Pinchbeck (DiGRA Conference, 2007)

Dear Esther: An Interactive Ghost Story Built Using the Source Engine. - Dan Pinchbeck (ICIDS, 2008)

Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. - Dan Pinchbeck (ICEC, 2008)

Story and Recall in First-Person Shooters. - Daniel Pinchbeck (Int. J. Comput. Games Technol., 2008)

Before It's Too Late: Preserving Games across the Industry / Academia divide. - Henry Lowood; Andrew Armstrong; Devin Monnens; Zach Vowell; Judd Ruggill; Ken S. McAllister; Rachel Donahue; Dan Pinchbeck (DiGRA Conference, 2009)

An affordance based model for gameplay. - Dan Pinchbeck (DiGRA Conference, 2009)

Emulation as a strategy for the preservation of games: the KEEP project. - Dan Pinchbeck; David Anderson 001; Janet Delve; Antonio Ciuffreda; Getaneh Otemu; Andreas Lange (DiGRA Conference, 2009)

Playful ambience. - Mark Eyles; Dan Pinchbeck (DiGRA Conference, 2011)

Towards an Integrated Media Transfer Environment: A Comparative Summary of Available Transfer Tools and Recommendations for the Development of a Toolset for the Preservation of Complex Digital Objects. - Antonio Ciuffreda; Vincent Joguin; Andreas Lange; Winfried Bergmeyer; Dan Pinchbeck; Leo Konstantelos; Janet Delve; David Anderson 001 (iPRES, 2011)