Seamless texture mapping of subdivision surfaces by model pelting and texture blending. - Dan Piponi; George Borshukov (SIGGRAPH, 2000)

Automatic Differentiation, C++ Templates, and Photogrammetry. - Dan Piponi (J. Graphics, GPU, & Game Tools, 2004)

Universal capture - image-based facial animation for "The Matrix Reloaded". - George Borshukov; Dan Piponi; Oystein Larsen; John P. Lewis; Christina Tempelaar-Lietz (SIGGRAPH Courses, 2005)

Commutative monads, diagrams and knots. - Dan P. Piponi (ICFP, 2009)

Two Tricks for the Price of One: Linear Filters and Their Transposes. - Dan Piponi (J. Graphics, GPU, & Game Tools, 2009)

Moodler: a digital modular synthesiser with an analogue user interface. - Dan Piponi (FARM@ICFP, 2015)

Polynomial Functors Constrained by Regular Expressions. - Dan Piponi; Brent A. Yorgey (MPC, 2015)

Hamiltonian Monte Carlo Swindles. - Dan Piponi; Matthew D. Hoffman; Pavel Sountsov (AISTATS, 2020)

Joint Distributions for TensorFlow Probability. - Dan Piponi; Dave Moore; Joshua V. Dillon (CoRR, 2020)

Bohemian Matrix Geometry. - Robert M. Corless; George Labahn; Dan Piponi; Leili Rafiee Sevyeri (ISSAC, 2022)