Teacher Practice Spaces: Examples and Design Considerations. - Justin Reich; Yoon Jeon Kim; Kevin Robinson; Dan Roy; Meredith M. Thompson (ICLS, 2018)

Authenticity, Interactivity, and Collaboration in VR Learning Games. - Meredith M. Thompson; Annie Wang; Dan Roy; Eric Klopfer (Frontiers Robotics AI, 2018)

Practice-Based Teacher Education With ELK: A Role-Playing Simulation for Eliciting Learner Knowledge. - Xu Wang 016; Meredith M. Thompson; Kexin Yang; Dan Roy; Kenneth R. Koedinger; Carolyn Penstein Rosé; Justin Reich (ICLS, 2020)

Influence of Virtual Reality on High School Students' Conceptions of Cells. - Meredith M. Thompson; Annie Wang; Cigdem Uz Bilgin; Melat Anteneh; Dan Roy; Philip Tan; Rik Eberhart; Eric Klopfer (J. Univers. Comput. Sci., 2020)

Practice-Based Teacher Questioning Strategy Training with ELK: A Role-Playing Simulation for Eliciting Learner Knowledge. - Xu Wang 016; Meredith M. Thompson; Kexin Yang; Dan Roy; Kenneth R. Koedinger; Carolyn P. Rosé; Justin Reich (Proc. ACM Hum. Comput. Interact., 2021)

Iterative user and expert feedback in the design of an educational virtual reality biology game. - Annie Wang; Meredith M. Thompson; Dan Roy; Katharine Pan; Judy Perry; Philip Tan; Rik Eberhart; Eric Klopfer (Interact. Learn. Environ., 2022)

The Shaped Transformer: Attention Models in the Infinite Depth-and-Width Limit. - Lorenzo Noci; Chuning Li; Mufan Bill Li; Bobby He; Thomas Hofmann 001; Chris J. Maddison; Dan Roy (NeurIPS, 2023)

Sequential Probability Assignment with Contexts: Minimax Regret, Contextual Shtarkov Sums, and Contextual Normalized Maximum Likelihood. - Ziyi Liu; Idan Attias; Dan Roy (NeurIPS, 2024)