Four Lenses for Designing Morally Engaging Games. - Malcolm Ryan 001; Dan Staines; Paul Formosa (DiGRA/FDG, 2016)

Papers, Please and the systemic approach to engaging ethical expertise in videogames. - Paul Formosa; Malcolm Ryan 001; Dan Staines (Ethics Inf. Technol., 2016)

Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games. - Malcolm Ryan 001; Dan Staines; Paul Formosa (Trans. Digit. Games Res. Assoc., 2017)

Morality Play: A Model for Developing Games of Moral Expertise. - Dan Staines; Paul Formosa; Malcolm Ryan 001 (Games Cult., 2019)

Measuring morality in videogames research. - Malcolm Ryan 001; Paul Formosa; Stephanie Howarth; Dan Staines (Ethics Inf. Technol., 2020)

Reading Ren'Py: Game Engine Affordances and Design Possibilities. - Mia Consalvo; Dan Staines (Games Cult., 2021)

Immersive Sims: A New Paradigm or a New Game Genre? - Myles Blasonato; Cinzia Cremona; Manolya Kavakli; Dan Staines (HCI (1), 2022)