Pathology on Game Trees: A Summary of Results. - Dana S. Nau (AAAI, 1980)

A General Paradigm for A.I. Search Procedures. - Dana S. Nau; Vipin Kumar 006; Laveen N. Kanal (AAAI, 1982)

An Investigation of the Causes of Pathology in Games. - Dana S. Nau (Artif. Intell., 1982)

The Last Player Theorem. - Dana S. Nau (Artif. Intell., 1982)

A New Inference Method for Frame-Based Expert Systems. - James A. Reggia; Dana S. Nau; Pearl Y. Wang (AAAI, 1983)

Pathology on Game Trees Revisited, and an Alternative to Minimaxing. - Dana S. Nau (Artif. Intell., 1983)

Expert Computer Systems. - Dana S. Nau (Computer, 1983)

Diagnostic Expert Systems Based on a Set Covering Model. - James A. Reggia; Dana S. Nau; Pearl Y. Wang (Int. J. Man Mach. Stud., 1983)

On game graph structure and its influence on pathology. - Dana S. Nau (Int. J. Parallel Program., 1983)

Decision Quality As a Function of Search Depth on Game Trees - Dana S. Nau (J. ACM, 1983)

Relationships Between Deductive and Abductive Inference in Knowledge-Based Diagnostic Problem Solving. - Dana S. Nau; James A. Reggia (Expert Database Workshop, 1984)

An Abductive Non-Monotonic Logic. - James A. Reggia; Dana S. Nau (NMR, 1984)

General Branch and Bound, and its Relation to A and AO. - Dana S. Nau; Vipin Kumar 006; Laveen N. Kanal (Artif. Intell., 1984)

An Evaluation of Two Alternatives to Minimax. - Dana S. Nau; Paul Walton Purdom Jr.; Chun-Hung Tzeng (UAI, 1985)

A formal model of diagnostic inference. I. Problem formulation and decomposition. - James A. Reggia; Dana S. Nau; Pearl Y. Wang (Inf. Sci., 1985)

A formal model of diagnostic inference, II. Algorithmic solution and application. - James A. Reggia; Dana S. Nau; Pearl Y. Wang; Yun Peng 001 (Inf. Sci., 1985)

Hierarchical representation of problem-solving knowledge in a frame-based process planning system. - Dana S. Nau; Tien-Chien Chang (Int. J. Intell. Syst., 1986)

A Comparative Analysis of Methods for Expert Systems. - Connie Loggia Ramsey; James A. Reggia; Dana S. Nau; Andrew Ferrentino (Int. J. Man Mach. Stud., 1986)

Experiments on alternatives to minimax. - Dana S. Nau; Paul Walton Purdom Jr.; Chun-Hung Tzeng (Int. J. Parallel Program., 1986)

Comparing Minimax and Product in a Variety of Games. - Ping-Ching Chi; Dana S. Nau (AAAI, 1987)

Using a Feature Algebra for Reasoning about Geometric Feature Interactions. - Raghu Karinthi; Dana S. Nau (IJCAI, 1989)

Preprocessing Search Spaces for Branch and Bound Search. - Qiang Yang 001; Dana S. Nau (IJCAI, 1989)

Complexity Results for Blocks-World Planning. - Naresh Gupta; Dana S. Nau (AAAI, 1991)

On the Complexity of Domain-Independent Planning. - Kutluhan Erol; Dana S. Nau; V. S. Subrahmanian (AAAI, 1992)

Performance of IDA on Trees and Graphs. - Ambuj Mahanti; Subrata Ghosh; Dana S. Nau; Asim K. Pal; Laveen N. Kanal (AAAI, 1992)

Handling feature interactions in process-planning. - Raghu Karinthi; Dana S. Nau; Qiang Yang 001 (Appl. Artif. Intell., 1992)

On the Complexity of Blocks-World Planning. - Naresh Gupta; Dana S. Nau (Artif. Intell., 1992)

Merging Separately Generated Plans with Restricted Interactions. - Qiang Yang 001; Dana S. Nau; James A. Hendler (Comput. Intell., 1992)

Incremental planning using conceptual graphs. - Daniel Eshner; James A. Hendler; Dana S. Nau (J. Exp. Theor. Artif. Intell., 1992)

An Algebraic Approach to Feature Interactions. - Raghu Karinthi; Dana S. Nau (IEEE Trans. Pattern Anal. Mach. Intell., 1992)

Generation of alternative feature-based models and precedence orderings for machining applications. - Satyandra K. Gupta; Dana S. Nau (Solid Modeling and Applications, 1993)

Building a general approach to feature recognition of Material Removal. - William C. Regli; Dana S. Nau (Solid Modeling and Applications, 1993)

Concurrent Evaluation of Machinability During Product Design. - Satyandra K. Gupta; Dana S. Nau; Guangming Zhang (Computer, 1993)

HTN Planning: Complexity and Expressivity. - Kutluhan Erol; James A. Hendler; Dana S. Nau (AAAI, 1994)

ITS: An Efficient Limited-Memory Heuristic Tree Search Algorithm. - Subrata Ghosh; Ambuj Mahanti; Dana S. Nau (AAAI, 1994)

On the Nature of Modal Truth Criteria in Planning. - Subbarao Kambhampati; Dana S. Nau (AAAI, 1994)

An Analysis of Forward Pruning. - Stephen J. J. Smith; Dana S. Nau (AAAI, 1994)

UMCP: A Sound and Complete Procedure for Hierarchical Task-network Planning. - Kutluhan Erol; James A. Hendler; Dana S. Nau (AIPS, 1994)

Improvements on a Heuristic Algorithm for Multiple-Query Optimization. - Kyuseok Shim; Timos K. Sellis; Dana S. Nau (Data Knowl. Eng., 1994)

A Critical Look at Critics in HTN Planning. - Kutluhan Erol; James A. Hendler; Dana S. Nau; Reiko Tsuneto (IJCAI, 1995)

AI Planning Versus Manufacturing-Operation Planning: A Case Study. - Dana S. Nau; Satyandra K. Gupta; William C. Regli (IJCAI, 1995)

Manufacturing feature instances: which ones to recognize?. - Satyandra K. Gupta; William C. Regli; Dana S. Nau (Symposium on Solid Modeling and Applications, 1995)

Complexity, Decidability and Undecidability Results for Domain-Independent Planning. - Kutluhan Erol; Dana S. Nau; V. S. Subrahmanian (Artif. Intell., 1995)

Systematic approach to analysing the manufacturability of machined parts. - Satyandra K. Gupta; Dana S. Nau (Comput. Aided Des., 1995)

PRA*: Massively Parallel Heuristic Search. - Matthew P. Evett; James A. Hendler; Ambuj Mahanti; Dana S. Nau (J. Parallel Distributed Comput., 1995)

WFS + Branch and Bound = Stable Models. - V. S. Subrahmanian; Dana S. Nau; Carlo Vago (IEEE Trans. Knowl. Data Eng., 1995)

Total-Order Multi-Agent Task-Network Planning for Contract Bridge. - Stephen J. J. Smith; Dana S. Nau; Thomas A. Throop (AAAI/IAAI, Vol. 1, 1996)

Commitment Strategies in Hierarchical Task Network Planning. - Reiko Tsuneto; Kutluhan Erol; James A. Hendler; Dana S. Nau (AAAI/IAAI, Vol. 1, 1996)

On the Nature and Role of Modal Truth Criteria in Planning. - Subbarao Kambhampati; Dana S. Nau (Artif. Intell., 1996)

Complexity Results for HTN Planning. - Kutluhan Erol; James A. Hendler; Dana S. Nau (Ann. Math. Artif. Intell., 1996)

Manufacturing cell formation by state-space search. - Subrata Ghosh; Ambuj Mahanti; Rakesh Nagi; Dana S. Nau (Ann. Oper. Res., 1996)

Challenges in Feature-Based Manufacturing Research. - Martti Mäntylä; Dana S. Nau; Jami J. Shah (Commun. ACM, 1996)

Generating redesign suggestions to reduce setup cost: a step towards automated redesign. - Diganta Das; Satyandra K. Gupta; Dana S. Nau (Comput. Aided Des., 1996)

A Planning Approach to Declarer Play in Contract Bridge. - Stephen J. J. Smith; Dana S. Nau; Thomas A. Throop (Comput. Intell., 1996)

Plan-Refinement Strategies and Search-Space Size. - Reiko Tsuneto; Dana S. Nau; James A. Hendler (ECP, 1997)

Feature-Based Similarity Assessment of Solid Models. - Alexei Elinson; Dana S. Nau; William C. Regli (Symposium on Solid Modeling and Applications, 1997)

On the Asymptotic Performance of IDA*. - Ambuj Mahanti; Subrata Ghosh; Dana S. Nau; Asim K. Pal; Laveen N. Kanal (Ann. Math. Artif. Intell., 1997)

Towards multiprocessor feature recognition. - William C. Regli; Satyandra K. Gupta; Dana S. Nau (Comput. Aided Des., 1997)

Control Strategies in HTN Planning: Theory Versus Practice. - Dana S. Nau; Stephen J. J. Smith; Kutluhan Erol (AAAI/IAAI, 1998)

Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge. - Stephen J. J. Smith; Dana S. Nau; Thomas A. Throop (AAAI/IAAI, 1998)

Analyzing External Conditions to Improve the Efficiency of HTN Planning. - Reiko Tsuneto; James A. Hendler; Dana S. Nau (AAAI/IAAI, 1998)

Computer Bridge - A Big Win for AI Planning. - Stephen J. J. Smith; Dana S. Nau; Thomas A. Throop (AI Mag., 1998)

IMACS: A Case Study in Real-World Planning. - Satyandra K. Gupta; Dana S. Nau; William C. Regli (IEEE Intell. Syst., 1998)

Using Planning Graphs for Solving HTN Planning Problems. - Amnon Lotem; Dana S. Nau; James A. Hendler (AAAI/IAAI, 1999)

HICAP: An Interactive Case-Based Planning Architecture and its Application to Noncombatant Evacuation Operations. - Héctor Muñoz-Avila; David W. Aha; Len Breslow; Dana S. Nau (AAAI/IAAI, 1999)

Using Guidelines to Constrain Interactive Case-Based HTN Planning. - Héctor Muñoz-Avila; Daniel C. McFarlane; David W. Aha; Len Breslow; James A. Ballas; Dana S. Nau (ICCBR, 1999)

SHOP: Simple Hierarchical Ordered Planner. - Dana S. Nau; Yue Cao; Amnon Lotem; Héctor Muñoz-Avila (IJCAI, 1999)

On the Use of Integer Programming Models in AI Planning. - Thomas Vossen; Michael O. Ball; Amnon Lotem; Dana S. Nau (IJCAI, 1999)

AI Game-Playing Techniques. - Dana S. Nau (AI Mag., 1999)

New Advances in GraphHTN: Identifying Independent Subproblems in Large HTN Domains. - Amnon Lotem; Dana S. Nau (AIPS, 2000)

IMPACTing SHOP: Planning in a Multi-agent Environment. - Jürgen Dix; Héctor Muñoz-Avila; Dana S. Nau (CL-2000 Workshop on Computational Logic in Multi-Agent Systems, 2000)

Integrating Conversational Case Retrieval with generative Planning. - Héctor Muñoz-Avila; David W. Aha; Len Breslow; Dana S. Nau; Rosina Weber-Lee (EWCBR, 2000)

Integrated Product and Process Design of Microwave Modules using AI Planning and Integer Programming. - Dana S. Nau; Michael O. Ball; John S. Baras; Abdur Chowdhury; Edward Lin; Jeff Meyer; Ravi Rajamani; John Splain; Vinai Trichur (Knowledge Intensive CAD, 2000)

Ontology-Based Semantics. - Mihai Ciocoiu; Dana S. Nau (KR, 2000)

Generating and evaluating designs and plans for microwave modules. - Dana S. Nau; Michael O. Ball; John S. Baras; Abdur Chowdhury; Edward Lin; Jeff Meyer; Ravi Rajamani; John Splain; Vinai Trichur (Artif. Intell. Eng. Des. Anal. Manuf., 2000)

SiN: Integrating Case-based Reasoning with Task Decomposition. - Héctor Muñoz-Avila; David W. Aha; Dana S. Nau; Rosina Weber; Len Breslow; Fusun Yaman (IJCAI, 2001)

Total-Order Planning with Partially Ordered Subtasks. - Dana S. Nau; Héctor Muñoz-Avila; Yue Cao; Amnon Lotem; Steven Mitchell (IJCAI, 2001)

A geometric algorithm for selecting optimal set of cutters for multi-part milling. - Zhiyang Yao; Satyandra K. Gupta; Dana S. Nau (Symposium on Solid Modeling and Applications, 2001)

The Shop Planning System. - Dana S. Nau; Yue Cao; Amnon Lotem; Héctor Muñoz-Avila (AI Mag., 2001)

Ontologies for Integrating Engineering Applications. - Mihai Ciocoiu; Dana S. Nau; Michael Grüninger (J. Comput. Inf. Sci. Eng., 2001)

CaMeL: Learning Method Preconditions for HTN Planning. - Okhtay Ilghami; Dana S. Nau; Héctor Muñoz-Avila; David W. Aha (AIPS, 2002)

Timeline: An HTN Planner that can Reason about Time. - Fusun Yaman; Dana S. Nau (AIPS Workshop on Planning for Temporal Domains, 2002)

Planning in a multi-agent environment: theory and practice. - Jürgen Dix; Héctor Muñoz-Avila; Dana S. Nau; Lingling Zhang (AAMAS, 2002)

On the Complexity of Plan Adaptation by Derivational Analogy in a Universal Classical Planning Framework. - Tsz-Chiu Au; Héctor Muñoz-Avila; Dana S. Nau (ECCBR, 2002)

Theoretical and Empirical Aspects of a Planner in a Multi-agent Environment. - Jürgen Dix; Héctor Muñoz-Avila; Dana S. Nau; Lingling Zhang (JELIA, 2002)

Planning in Answer Set Programming Using Ordered Task Decomposition. - Jürgen Dix; Ugur Kuter; Dana S. Nau (KI, 2003)

Automating DAML-S Web Services Composition Using SHOP2. - Dan Wu; Bijan Parsia; Evren Sirin; James A. Hendler; Dana S. Nau (ISWC, 2003)

Automatic Web Services Composition Using SHOP2. - Dan Wu; Evren Sirin; James A. Hendler; Dana S. Nau; Bijan Parsia (WWW (Posters), 2003)

IMPACTing SHOP: Putting an AI Planner Into a Multi-Agent Environment. - Jürgen Dix; Héctor Muñoz-Avila; Dana S. Nau; Lingling Zhang (Ann. Math. Artif. Intell., 2003)

Algorithms for selecting cutters in multi-part milling problems. - Zhiyang Yao; Satyandra K. Gupta; Dana S. Nau (Comput. Aided Des., 2003)

SHOP2: An HTN Planning System. - Dana S. Nau; Tsz-Chiu Au; Okhtay Ilghami; Ugur Kuter; J. William Murdock; Dan Wu; Fusun Yaman (J. Artif. Intell. Res., 2003)

Automated planning - theory and practice. - Malik Ghallab; Dana S. Nau; Paolo Traverso (Elsevier, 2004)

Forward-Chaining Planning in Nondeterministic Domains. - Ugur Kuter; Dana S. Nau (AAAI, 2004)

Utilizing Volatile External Information During Planning. - Tsz-Chiu Au; Dana S. Nau; V. S. Subrahmanian (ECAI, 2004)

Plan Databases: Model and Algebra. - Fusun Yaman; Sibel Adali; Dana S. Nau; Maria Luisa Sapino; V. S. Subrahmanian (FoIKS, 2004)

A Logic of Motion. - Fusun Yaman; Dana S. Nau; V. S. Subrahmanian (KR, 2004)

The 2003 International Conference on Automated Planning and Scheduling (ICAPS-03). - Enrico Giunchiglia; Nicola Muscettola; Dana S. Nau (AI Mag., 2004)

HTN planning for Web Service composition using SHOP2. - Evren Sirin; Bijan Parsia; Dan Wu; James A. Hendler; Dana S. Nau (J. Web Semant., 2004)

Using Domain-Configurable Search Control for Probabilistic Planning. - Ugur Kuter; Dana S. Nau (AAAI, 2005)

A Hierarchical Task-Network Planner based on Symbolic Model Checking. - Ugur Kuter; Dana S. Nau; Marco Pistore; Paolo Traverso (ICAPS, 2005)

Learning approximate preconditions for methods in hierarchical plans. - Okhtay Ilghami; Héctor Muñoz-Avila; Dana S. Nau; David W. Aha (ICML, 2005)

Game-Tree Search with Combinatorially Large Belief States. - Austin Parker; Dana S. Nau; V. S. Subrahmanian (IJCAI, 2005)

Going Far, Logically. - Fusun Yaman; Dana S. Nau; V. S. Subrahmanian (IJCAI, 2005)

A Motion Closed World Asumption. - Fusun Yaman; Dana S. Nau; V. S. Subrahmanian (IJCAI, 2005)

Web Service Composition with Volatile Information. - Tsz-Chiu Au; Ugur Kuter; Dana S. Nau (ISWC, 2005)

Learning Preconditions for Planning from Plan Traces and HTN Structure. - Okhtay Ilghami; Dana S. Nau; Héctor Muñoz-Avila; David W. Aha (Comput. Intell., 2005)

Applications of SHOP and SHOP2. - Dana S. Nau; Tsz-Chiu Au; Okhtay Ilghami; Ugur Kuter; Héctor Muñoz-Avila; J. William Murdock; Dan Wu; Fusun Yaman (IEEE Intell. Syst., 2005)

Information gathering during planning for Web Service composition. - Ugur Kuter; Evren Sirin; Bijan Parsia; Dana S. Nau; James A. Hendler (J. Web Semant., 2005)

Maintaining Cooperation in Noisy Environments. - Tsz-Chiu Au; Dana S. Nau (AAAI, 2006)

Controlled Search over Compact State Representations, in Nondeterministic Planning Domains and Beyond. - Ugur Kuter; Dana S. Nau (AAAI, 2006)

Overconfidence or Paranoia? Search in Imperfect-Information Games. - Austin Parker; Dana S. Nau; V. S. Subrahmanian (AAAI, 2006)

Learning to Do HTN Planning. - Okhtay Ilghami; Dana S. Nau; Héctor Muñoz-Avila (ICAPS, 2006)

Accident or intention: that is the question (in the Noisy Iterated Prisoner's Dilemma). - Tsz-Chiu Au; Dana S. Nau (AAMAS, 2006)

A stochastic language for modelling opponent agents. - Gerardo I. Simari; Amy Sliva; Dana S. Nau; V. S. Subrahmanian (AAMAS, 2006)

The Incompleteness of Planning with Volatile External Information. - Tsz-Chiu Au; Dana S. Nau (ECAI, 2006)

Reactive Query Policies: A Formalism for Planning with Volatile External Information. - Tsz-Chiu Au; Dana S. Nau (CIDM, 2007)

Probabilistic Go Theories. - Austin Parker; Fusun Yaman; Dana S. Nau; V. S. Subrahmanian (IJCAI, 2007)

Finding Most Probable Worlds of Probabilistic Logic Programs. - Samir Khuller; Maria Vanina Martinez; Dana S. Nau; Gerardo I. Simari; Amy Sliva; V. S. Subrahmanian (SUM, 2007)

Current Trends in Automated Planning. - Dana S. Nau (AI Mag., 2007)

Computing most probable worlds of action probabilistic logic programs: scalable estimation for 1030, 000 worlds. - Samir Khuller; Maria Vanina Martinez; Dana S. Nau; Amy Sliva; Gerardo I. Simari; V. S. Subrahmanian (Ann. Math. Artif. Intell., 2007)

CARA: A Cultural-Reasoning Architecture. - V. S. Subrahmanian; Massimiliano Albanese; Maria Vanina Martinez; Dana S. Nau; Diego Reforgiato Recupero; Gerardo I. Simari; Amy Sliva; Octavian Udrea; Jonathan Wilkenfeld (IEEE Intell. Syst., 2007)

Balancing Innovation and Exploitation in a Social Learning Game. - Eric Raboin; Ryan Carr; Austin Parker; Dana S. Nau (AAAI Fall Symposium: Adaptive Agents in Cultural Contexts, 2008)

Using Classical Planners to Solve Nondeterministic Planning Problems. - Ugur Kuter; Dana S. Nau; Elnatan Reisner; Robert P. Goldman (ICAPS, 2008)

Synthesis of strategies from interaction traces. - Tsz-Chiu Au; Sarit Kraus; Dana S. Nau (AAMAS (2), 2008)

Combining Domain-Independent Planning and HTN Planning: The Duet Planner. - Alfonso Gerevini; Ugur Kuter; Dana S. Nau; Alessandro Saetti; Nathaniel Waisbrot (ECAI, 2008)

Planning for Interactions among Autonomous Agents. - Tsz-Chiu Au; Ugur Kuter; Dana S. Nau (ProMAS, 2008)

Computational Cultural Dynamics. - Dana S. Nau; Jonathan Wilkenfeld (IEEE Intell. Syst., 2008)

Thinking Ahead in Real-Time Search. - Dana S. Nau; Ugur Kuter; Emre Sefer (ICAPS, 2009)

Within epsilon of optimal play in the cultaptation social learning game. - Ryan Carr; Eric Raboin; Austin Parker; Dana S. Nau (AAMAS (2), 2009)

Maintaining Focus: Overcoming Attention Deficit Disorder in Contingent Planning. - Ronald Alford; Ugur Kuter; Dana S. Nau; Elnatan Reisner; Robert P. Goldman (FLAIRS, 2009)

Translating HTNs to PDDL: A Small Amount of Domain Knowledge Can Go a Long Way. - Ronald Alford; Ugur Kuter; Dana S. Nau (IJCAI, 2009)

Task decomposition on abstract states, for planning under nondeterminism. - Ugur Kuter; Dana S. Nau; Marco Pistore; Paolo Traverso (Artif. Intell., 2009)

Artificial Intelligence and Automation. - Dana S. Nau (Handbook of Automation, 2009)

Strategy generation in multi-agent imperfect-information pursuit games. - Eric Raboin; Dana S. Nau; Ugur Kuter; Satyandra K. Gupta; Petr Svec (AAMAS, 2010)

Emergence of cooperative societies in evolutionary games. - Kan-Leung Cheng; Inon Zuckerman; Ugur Kuter; Dana S. Nau (GECCO (Companion), 2010)

Using a Social Orientation Model for the Evolution of Cooperative Societies. - Kan-Leung Cheng; Inon Zuckerman; Ugur Kuter; Dana S. Nau (IAT, 2010)

State-Dependent Risk Preferences in Evolutionary Games. - Patrick Roos; Dana S. Nau (SBP, 2010)

Risk Preference and Sequential Choice in Evolutionary Games. - Patrick Roos; Dana S. Nau (Adv. Complex Syst., 2010)

When is it better not to look ahead? - Dana S. Nau; Mitja Lustrek; Austin Parker; Ivan Bratko; Matjaz Gams (Artif. Intell., 2010)

Introduction to the ACM TIST special issue AI in social computing and cultural modeling. - Huan Liu 001; Dana S. Nau (ACM Trans. Intell. Syst. Technol., 2010)

Evolution of state-dependent risk preferences. - Patrick Roos; Ryan Carr; Dana S. Nau (ACM Trans. Intell. Syst. Technol., 2010)

Modeling social preferences in multi-player games. - Brandon Wilson; Inon Zuckerman; Dana S. Nau (AAMAS, 2011)

Real-Time Planning for Covering an Initially-Unknown Spatial Environment. - Vikas Shivashankar; Rajiv Jain; Ugur Kuter; Dana S. Nau (FLAIRS, 2011)

The Life Game: Cognitive Strategies for Repeated Stochastic Games. - Kan-Leung Cheng; Inon Zuckerman; Dana S. Nau; Jennifer Golbeck (SocialCom/PASSAT, 2011)

Introduction. - Huan Liu 001; Dana S. Nau (ACM Trans. Intell. Syst. Technol., 2011)

Generating strategies for multi-agent pursuit-evasion games in partially observable Euclidean space. - Eric Raboin; Ugur Kuter; Dana S. Nau (AAMAS, 2012)

A hierarchical goal-based formalism and algorithm for single-agent planning. - Vikas Shivashankar; Ugur Kuter; Dana S. Nau; Ronald Alford (AAMAS, 2012)

Improving Local Decisions in Adversarial Search. - Brandon Wilson; Inon Zuckerman; Austin Parker; Dana S. Nau (ECAI, 2012)

Advice and trust in games of choice. - Cody Buntain; Jennifer Golbeck; Dana S. Nau; Sarit Kraus (PST, 2012)

HTN Problem Spaces: Structure, Algorithms, Termination. - Ronald Alford; Vikas Shivashankar; Ugur Kuter; Dana S. Nau (SOCS, 2012)

Pathfinding in Games. - Adi Botea; Bruno Bouzy; Michael Buro; Christian Bauckhage; Dana S. Nau (Artificial and Computational Intelligence in Games, 2013)

Search in Real-Time Video Games. - Peter I. Cowling; Michael Buro; Michal Bída; Adi Botea; Bruno Bouzy; Martin V. Butz; Philip Hingston; Hector Muñoz-Avila; Dana S. Nau; Moshe Sipper (Artificial and Computational Intelligence in Games, 2013)

Model-predictive target defense by team of unmanned surface vehicles operating in uncertain environments. - Eric Raboin; Petr Svec; Dana S. Nau; Satyandra K. Gupta (ICRA, 2013)

The GoDeL Planning System: A More Perfect Union of Domain-Independent and Hierarchical Planning. - Vikas Shivashankar; Ronald Alford; Ugur Kuter; Dana S. Nau (IJCAI, 2013)

Predicting The Performance of Minimax and Product in Game-Tree - Ping-Chung Chi; Dana S. Nau (CoRR, 2013)

Introduction to the special section on social computing, behavioral-cultural modeling, and prediction. - Shanchieh Jay Yang; Dana S. Nau; John J. Salerno (ACM Trans. Intell. Syst. Technol., 2013)

Towards Integrating Hierarchical Goal Networks and Motion Planners to Support Planning for Human Robot Collaboration in Assembly Cells. - Vikas Shivashankar; Krishnanand N. Kaipa; Dana S. Nau; Satyandra K. Gupta (AAAI Fall Symposia, 2014)

On the Feasibility of Planning Graph Style Heuristics for HTN Planning. - Ronald Alford; Vikas Shivashankar; Ugur Kuter; Dana S. Nau (ICAPS, 2014)

Optimal Planning with Global Numerical State Constraints. - Franc Ivankovic; Patrik Haslum; Sylvie Thiébaux; Vikas Shivashankar; Dana S. Nau (ICAPS, 2014)

Predicting Agents' Behavior by Measuring their Social Preferences. - Kan-Leung Cheng; Inon Zuckerman; Dana S. Nau; Jennifer Golbeck (ECAI, 2014)

Plan aggregation for strong cyclic planning in nondeterministic domains. - Ronald Alford; Ugur Kuter; Dana S. Nau; Robert P. Goldman (Artif. Intell., 2014)

The actor's view of automated planning and acting: A position paper. - Malik Ghallab; Dana S. Nau; Paolo Traverso (Artif. Intell., 2014)

Blended Planning and Acting: Preliminary Approach, Research Challenges. - Dana S. Nau; Malik Ghallab; Paolo Traverso (AAAI, 2015)

Model-predictive asset guarding by team of autonomous surface vehicles in environment with civilian boats. - Eric Raboin; Petr Svec; Dana S. Nau; Satyandra K. Gupta (Auton. Robots, 2015)

Automated Planning and Acting - Malik Ghallab; Dana S. Nau; Paolo Traverso (Cambridge University Press, 2016)

Using Game Theory to Study the Evolution of Cultural Norms. - Soham De; Dana S. Nau; Michele Gelfand (CoRR, 2016)

Understanding Norm Change: An Evolutionary Game-Theoretic Approach. - Soham De; Dana S. Nau; Michele J. Gelfand (AAMAS, 2017)

Understanding Norm Change: An Evolutionary Game-Theoretic Approach (Extended Version). - Soham De; Dana S. Nau; Michele J. Gelfand (CoRR, 2017)

Tipping Points for Norm Change in Human Cultures. - Soham De; Dana S. Nau; Xinyue Pan; Michele J. Gelfand (SBP-BRiMS, 2018)

Avoiding game-tree pathology in 2-player adversarial search. - Inon Zuckerman; Brandon Wilson; Dana S. Nau (Comput. Intell., 2018)

Extending Classical Planning with State Constraints: Heuristics and Search for Optimal Planning. - Patrik Haslum; Franc Ivankovic; Miquel Ramírez; Dan Gordon 002; Sylvie Thiébaux; Vikas Shivashankar; Dana S. Nau (J. Artif. Intell. Res., 2018)

Modeling agent's preferences by its designer's social value orientation. - Inon Zuckerman; Kan-Leung Cheng; Dana S. Nau (J. Exp. Theor. Artif. Intell., 2018)

Acting and Planning Using Operational Models. - Sunandita Patra; Malik Ghallab; Dana S. Nau; Paolo Traverso (AAAI, 2019)

Integrating Acting, Planning, and Learning in Hierarchical Operational Models. - Sunandita Patra; James Mason; Amit Kumar 013; Malik Ghallab; Paolo Traverso; Dana S. Nau (ICAPS, 2020)

Cooperative Norms and the Growth of Threat: Differences Across Tight and Loose Cultures. - Xinyue Pan; Dana S. Nau; Michele Gelfand (BESC, 2020)

Deliberative Acting, Online Planning and Learning with Hierarchical Operational Models. - Sunandita Patra; James Mason; Malik Ghallab; Dana S. Nau; Paolo Traverso (CoRR, 2020)

Using Online Planning and Acting to Recover from Cyberattacks on Software-defined Networks. - Sunandita Patra; Alexander Velazquez; Myong H. Kang; Dana S. Nau (AAAI, 2021)

Decentralized Refinement Planning and Acting. - Ruoxi Li; Sunandita Patra; Dana S. Nau (ICAPS, 2021)

Approximating Spatial Evolutionary Games using Bayesian Networks. - Vincent Hsiao; Xinyue Pan; Dana S. Nau; Rina Dechter (AAMAS, 2021)

Coordination and Control of Hierarchically Organized Interacting Agents. - Sunandita Patra; Paolo Traverso; Malik Ghallab; Dana S. Nau (FLAIRS, 2021)

Deliberative acting, planning and learning with hierarchical operational models. - Sunandita Patra; James Mason; Malik Ghallab; Dana S. Nau; Paolo Traverso (Artif. Intell., 2021)

Fast Fourier Transform Reductions for Bayesian Network Inference. - Vincent Hsiao; Dana S. Nau; Rina Dechter (AISTATS, 2022)

A Mean Field Game Model of Spatial Evolutionary Games. - Vincent Hsiao; Dana S. Nau (AAMAS, 2022)

HTN Replanning from the Middle. - Yash Bansod; Sunandita Patra; Dana S. Nau; Mark Roberts (FLAIRS, 2022)

A Hierarchical Goal-Biased Curriculum for Training Reinforcement Learning. - Sunandita Patra; Mark Cavolowsky; Onur Kulaksizoglu; Ruoxi Li; Laura Hiatt; Mark Roberts; Dana S. Nau (FLAIRS, 2022)

Surrogate Bayesian Networks for Approximating Evolutionary Games. - Vincent Hsiao; Dana S. Nau; Bobak Pezeshki; Rina Dechter (AISTATS, 2024)

Automatically Learning HTN Methods from Landmarks. - Ruoxi Li; Dana S. Nau; Mark Roberts; Morgan Fine-Morris (FLAIRS, 2024)

Automating Curriculum Learning for Reinforcement Learning using a Skill-Based Bayesian Network. - Vincent Hsiao; Mark Roberts; Laura M. Hiatt; George Dimitri Konidaris; Dana S. Nau (AAMAS, 2025)

HTN Plan Repair Algorithms Compared: Strengths and Weaknesses of Different Methods. - Paul Zaidins; Robert P. Goldman; Ugur Kuter; Dana S. Nau; Mark Roberts (CoRR, 2025)

Acting and Planning with Hierarchical Operational Models on a Mobile Robot: A Study with RAE+UPOM. - Oscar Lima; Marc Vinci; Sunandita Patra; Sebastian Stock 001; Joachim Hertzberg; Martin Atzmueller; Malik Ghallab; Dana S. Nau; Paolo Traverso (CoRR, 2025)

Landmark-Assisted Monte Carlo Planning. - David H. Chan; Mark Roberts; Dana S. Nau (CoRR, 2025)