Low Cost VR Meets Low Cost Multi-touch. - Dane M. Coffey; Fedor Korsakov; Daniel F. Keefe (ISVC (2), 2010)

Drawing with the Flow: A Sketch-Based Interface for Illustrative Visualization of 2D Vector Fields. - David Schroeder; Dane M. Coffey; Daniel F. Keefe (SBIM, 2010)

Shadow WIM: a multi-touch, dynamic world-in-miniature interface for exploring biomedical data. - Dane M. Coffey; Daniel F. Keefe (SIGGRAPH Posters, 2010)

Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality. - Dane M. Coffey; Nicholas Malbraaten; Trung Bao Le; Iman Borazjani; Fotis Sotiropoulos; Daniel F. Keefe (SI3D, 2011)

Toward mixed method evaluations of scientific visualizations and design process as an evaluation tool. - Bret Jackson; Dane M. Coffey; Lauren Thorson; David Schroeder; Arin M. Ellingson; David J. Nuckley; Daniel F. Keefe (BELIV, 2012)

Force Brushes: Progressive Data-Driven Haptic Selection and Filtering for Multi-Variate Flow Visualizations. - Bret Jackson; Dane M. Coffey; Daniel F. Keefe (EuroVis (Short Papers), 2012)

A user study to understand motion visualization in virtual reality. - Dane M. Coffey; Fedor Korsakov; Marcus Ewert; Haleh Hagh-Shenas; Lauren Thorson; Daniel F. Keefe (VR, 2012)

Visualizing Motion Data in Virtual Reality: Understanding the Roles of Animation, Interaction, and Static Presentation. - Dane M. Coffey; Fedor Korsakov; Marcus Ewert; Haleh Hagh-Shenas; Lauren Thorson; Arin M. Ellingson; David J. Nuckley; Daniel F. Keefe (Comput. Graph. Forum, 2012)

Interactive Slice WIM: Navigating and Interrogating Volume Data Sets Using a Multisurface, Multitouch VR Interface. - Dane M. Coffey; Nicholas Malbraaten; Trung Bao Le; Iman Borazjani; Fotis Sotiropoulos; Arthur G. Erdman; Daniel F. Keefe (IEEE Trans. Vis. Comput. Graph., 2012)

Design by Dragging: An Interface for Creative Forward and Inverse Design with Simulation Ensembles. - Dane M. Coffey; Chi-Lun Lin; Arthur G. Erdman; Daniel F. Keefe (IEEE Trans. Vis. Comput. Graph., 2013)

Making VR work: building a real-world immersive modeling application in the virtual world. - Mark Mine; Arun Yoganandan; Dane M. Coffey (SUI, 2014)

Principles, interactions and devices for real-world immersive modeling. - Mark Mine; Arun Yoganandan; Dane M. Coffey (Comput. Graph., 2015)