Gamification in sport - Improving motivation for recreational sport. - Dani Pasic; Danijel Kucak (MIPRO, 2018)

Machine learning model for detecting high school students as candidates for drop-out from a study program. - Dani Pasic; Danijel Kucak (MIPRO, 2020)

Climbing up the Leaderboard: An Empirical Study of Improving Student Outcome by Applying Gamification Principles to an Object-Oriented Programming Course on a University Level. - Danijel Kucak; Daniel Bele; Dani Pasic (MIPRO, 2021)

An Empirical Study of Long-Term Effects of Applying Gamification Principles to an Introductory Programming Courses on a University Level. - Danijel Kucak; Dani Pasic; Leo Mrsic (ICO, 2022)

Increasing Students' Motivation and Improving Outcome by Changing the Course Examination from Test to Project on a University Course. - Daniel Bele; Danijel Kucak; Dani Pasic (MIPRO, 2023)