Survey of Computer Animation. - Xavier Pueyo; Dani Tost (Comput. Graph. Forum, 1988)

Human body animation: a survey. - Dani Tost; Xavier Pueyo (Vis. Comput., 1988)

Computer graphics at the universitat politècnica de catalunya. - Pere Brunet; R. Juan-Arinyo; Isabel Navazo; Dani Tost; Sebastià Vila (Comput. Graph., 1995)

A volume visualization algorithm using a coherent extended weight matrix. - Dani Tost; Anna Puig; Isabel Navazo (Comput. Graph., 1995)

VolDmi: an open system for volume modeling and visualization. - J. López; Dani Tost; Anna Puig; Isabel Navazo (Comput. Graph., 1996)

An Image-Space Refinement Criterion for Linear Hierarchical Radiosity. - Ignacio Martín 002; Xavier Pueyo; Dani Tost (Graphics Interface, 1997)

An interactive cerebral blood vessel exploration system. - Anna Puig; Dani Tost; Isabel Navazo (IEEE Visualization, 1997)

Radiosity for dynamic environments. - Xavier Pueyo; Dani Tost; Ignacio Martín 002; Blanca Garcia (Comput. Animat. Virtual Worlds, 1997)

A Two-Pass Hardware-Based Method Hierarchical Radiosity. - Ignacio Martín 002; Xavier Pueyo; Dani Tost (Comput. Graph. Forum, 1998)

Features Detection and Navigation on Neurovascular Trees. - Anna Puig; Dani Tost; Isabel Navazo (ICPR, 2000)

Hybrid Model for Vascular Tree Structures. - Anna Puig; Dani Tost; Isabel Navazo (VisSym, 2000)

Visualization of Labeled Segments Cross Contour Surfaces (ST). - Dani Tost; Anna Puig (VG, 2001)

Design of a Multimodal Rendering System. - Anna Puig; Dani Tost; Maria Ferre (VMV, 2002)

3D simulation of tool machining. - Anna Puig; Lluís Pérez-Vidal; Dani Tost (Comput. Graph., 2003)

Frame-to-Frame Coherent Animation with Two-Pass Radiosity. - Ignacio Martín 002; Xavier Pueyo; Dani Tost (IEEE Trans. Vis. Comput. Graph., 2003)

A fast hierarchical traversal strategy for multimodal visualization. - Maria Ferre; Anna Puig; Dani Tost (Visualization and Data Analysis, 2004)

Using a Classification Tree to Speed up Rendering of Hybrid Surface and Volumes Models. - Maria Ferre; Anna Puig; Dani Tost (WSCG, 2004)

Boolean operations for 3D simulation of CNC machining of drilling tools. - Dani Tost; Anna Puig; Lluís Pérez-Vidal (Comput. Aided Des., 2004)

A framework for fusion methods and rendering techniques of multimodal volume data. - Maria Ferre; Anna Puig; Dani Tost (Comput. Animat. Virtual Worlds, 2004)

Classification Algorithms for Biomedical Volume Datasets. - Jesús Cerquides; Maite López-Sánchez; Santiago Ontañón; Eloi Puertas; Anna Puig; Oriol Pujol; Dani Tost (CAEPIA, 2005)

A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects. - Pau Estalella; Ignacio Martín 002; George Drettakis; Dani Tost (Rendering Techniques, 2006)

Efficient focus+context visual exploration of volume datasets. - Jordi Campos; Anna Puig; Dani Tost (SIACG, 2006)

Ray-casting time-varying volume data sets with frame-to-frame coherence. - Dani Tost; Sergi Grau; Maria Ferre; Anna Puig (Visualization and Data Analysis, 2006)

Decision trees for accelerating unimodal, hybrid and multimodal rendering models. - Maria Ferre; Anna Puig; Dani Tost (Vis. Comput., 2006)

Frame-to-frame coherent GPU ray-casting for time-varying volume data. - Sergi Grau; Dani Tost (VMV, 2007)

Time-Varying Multimodal Volume Rendering with 3D Textures. - Pascual Abellán; Sergi Grau; Dani Tost (GRAPP, 2008)

Focus + Context Rendering of Structured Biomedical Data. - Pascual Abellán; Anna Puig; Dani Tost (VCBM, 2008)

Multimodal volume rendering with 3D textures. - Pascual Abellán; Dani Tost (Comput. Graph., 2008)

3D reconstruction and quantification of porous structures. - Eduard Vergés; Dolors Ayala; Sergi Grau; Dani Tost (Comput. Graph., 2008)

Design of 3D Virtual Neuropsychological Rehabilitation Activities. - Sergi Grau; Dani Tost; Ricard Campeny; Sergio Moya; Marcel Ruiz (VS-GAMES, 2010)

Exploration of porous structures with illustrative visualizations. - Sergi Grau; Eduard Vergés; Dani Tost; Dolors Ayala (Comput. Graph., 2010)

Animation of 3D Avatars for Rehabilitation of the Upper Limbs. - Sergio Moya; Sergi Grau; Dani Tost; Ricard Campeny; Marcel Ruiz (VS-GAMES, 2011)

Interactive Graphical Design of 3D Serious Neurorehabilitation Games. - Sergio Moya; Dani Tost; Sergi Grau (Presence Teleoperators Virtual Environ., 2012)

Regions-based illustrative visualization of multimodal datasets. - Pascual Abellán; Dani Tost; Sergi Grau; Anna Puig (Comput. Medical Imaging Graph., 2013)

The wise cursor: assisted selection in 3D serious games. - Sergio Moya; Sergi Grau; Dani Tost (Vis. Comput., 2013)

A Serious Games platform for early diagnosis of mild cognitive impairments. - Stefania Pazzi; Valentina Falleri; Stefano Puricelli; Daniela Tost Pardell; Ariel von Barnekow; Sergi Grau; Elena Cavallini; Sara Bottiroli; Chiara Zucchella; Cristina Tassorelli (GFHEU, 2014)

Enhancing computerized cognitive rehabilitation with 3D solutions. - Anna Alloni; Silvia Panzarasa; Silvana Quaglini; Chiara Zucchella; Dani Tost (PervasiveHealth, 2014)

SmartAgeing: a 3D serious game for early detection of mild cognitive impairments. - Dani Tost; Stefania Pazzi; Ariel von Barnekow; Eloy Felix; Stefano Puricelli; Sara Bottiroli (PervasiveHealth, 2014)

Applying 3D Graphics to Computerized Cognitive Rehabilitation. - Anna Alloni; Dani Tost; Silvia Panzarasa; Chiara Zucchella; Silvana Quaglini (REHAB, 2014)

Early Detection of Cognitive Impairments with the Smart Ageing Serious Game. - Dani Tost; Ariel von Barnekow; Eloy Felix; Stefania Pazzi; Stefano Puricelli; Sara Bottiroli (REHAB, 2014)

First-Person Locomotion in 3D Virtual Environments: a Usability Analysis. - Sergio Moya; Sergi Grau; Dani Tost (J. Univers. Comput. Sci., 2014)

IntegraGame: a real-life inspired serious game for social and professional training of people with intellectual disability. - N. Bonet-Codina; Ariel von Barnekow; Dani Tost (REHAB, 2015)

SKETCH'NDO: A framework for the creation of task-based serious games. - Sergio Moya; Dani Tost; Sergi Grau; Ariel von Barnekow; Eloy Felix (J. Vis. Lang. Comput., 2016)