Integrierte Mobile Learning Lösung für ein heterogenes Roboterverbundsystem in der Bildauswertung. - Alexander Streicher; Daniel Szentes; Bela-Andreas Bargel (DeLFI Workshops, 2011)

Game-Based Training for Complex Multi-institutional Exercises of Joint Forces. - Alexander Streicher; Daniel Szentes; Alexander Gundermann (EC-TEL, 2016)

Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensing. - Daniel Atorf; Ehm Kannegieser; Wolfgang Roller (GALA, 2018)

Conducting an Experiment for Validating the Combined Model of Immersion and Flow. - Ehm Kannegieser; Daniel Atorf; Josua Meier (CSEDU (2), 2019)

Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent. - Daniel Atorf; Ehm Kannegieser; Wolfgang Roller (GALA, 2019)

Improving Emotion Detection for Flow Measurement with a High Frame Rate Video based Approach. - Ehm Kannegieser; Daniel Atorf; Robert Matrai (CSEDU (2), 2020)

Measuring Flow, Immersion and Arousal/Valence for Application in Adaptive Learning Systems. - Ehm Kannegieser; Daniel Atorf; Joachim Herold (HCI (32), 2021)

Lessons Learned from Creating, Implementing and Evaluating Assisted E-Learning Incorporating Adaptivity, Recommendations and Learning Analytics. - Daniela Altun; Christopher Krauss; Alexander Streicher; Christoph Müller; Daniel Atorf; Lisa Rerhaye; Dietmar Kunde (HCI (31), 2022)