Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects. - Dan Barnard 001 (Int. J. Game Based Learn., 2017)

fanSHEN's Looking for Love: A Case Study in How Theatrical and Performative Practices Inform Interactive Digital Narratives. - Daniel Barnard 001 (ICIDS, 2018)

Smoking gun. - Tom Blount; Dan Barnard 001; Laura Koesten; Elena Simperl (Interactions, 2020)