The Arbitrated Real-Time Protocol (AR-TP): A Ravenscar Compliant Communication Protocol for High-Integrity Distributed Systems. - Santiago Urueña; Juan Zamorano; Daniel Berjón; José Antonio Pulido; Juan Antonio de la Puente (Ada-Europe, 2006)

Schedulability analysis of AR-TP, a Ravenscar compliant communication protocol for high-integrity distributed systems. - Santiago Urueña; Juan Zamorano; Daniel Berjón; José Antonio Pulido; Juan Antonio de la Puente (IPDPS, 2006)

Composition of Texture Atlases for 3D Mesh Multi-texturing. - Rafael Pagés; Sergio Arnaldo; Francisco Morán; Daniel Berjón (Eurographics Italian Chapter Conference, 2010)

Evaluation of backward mapping DIBR for FVV applications. - Daniel Berjón; Alexander Hornung; Francisco Morán; Aljoscha Smolic (ICME, 2011)

A parallel implementation of 3D Zernike moment analysis. - Daniel Berjón; Sergio Arnaldo; Francisco Morán (Parallel Processing for Imaging Applications, 2011)

Fast human pose estimation using 3D Zernike descriptors. - Daniel Berjón; Francisco Morán (Three-Dimensional Image Processing (3DIP) and Applications, 2012)

Refined facial disparity maps for automatic creation of 3D avatars. - Rafael Pagés; Francisco Morán; Luis Salgado; Daniel Berjón (Three-Dimensional Image Processing (3DIP) and Applications, 2012)

Moving object detection strategy for augmented-reality applications in a GPGPU by using CUDA. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (ICCE, 2012)

Moving object detection for real-time augmented reality applications in a GPGPU. - Carlos Cuevas; Daniel Berjón; Francisco Morán; Narciso García (IEEE Trans. Consumer Electron., 2012)

Real-time RGB-D data processing on GPU architecture. - Massimo Camplani; Antonio Blasco; Daniel Berjón; Luis Salgado; Francisco Morán (DASIP, 2013)

GPGPU implementation of an improved nonparametric background modeling for moving object detection strategies. - Carlos Cuevas; Daniel Berjón; Francisco Morán; Narciso García (ICCE, 2013)

Optimal polygonal L1 linearization and fast interpolation of nonlinear systems. - Guillermo Gallego 002; Daniel Berjón; Narciso García (CoRR, 2013)

Objective and subjective evaluation of static 3D mesh compression. - Daniel Berjón; Francisco Morán; Shankar Manjunatha (Signal Process. Image Commun., 2013)

Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement. - Rafael Pagés; Daniel Berjón; Francisco Morán (Signal Process. Image Commun., 2013)

GPU-based implementation of an optimized nonparametric background modeling for real-time moving object detection. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (IEEE Trans. Consumer Electron., 2013)

Region-based moving object detection using spatially conditioned nonparametric models in a GPU. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (ICCE, 2014)

Optimal Polygonal L1 Linearization and Fast Interpolation of Nonlinear Systems. - Guillermo Gallego 002; Daniel Berjón; Narciso García (IEEE Trans. Circuits Syst. I Regul. Pap., 2014)

Detection of static moving objects using multiple nonparametric background models. - Raquel Martínez; Carlos Cuevas; Daniel Berjón; Narciso García (ISCE, 2015)

Textured splat-based point clouds for rendering in handheld devices. - Sergio García; Rafael Pagés; Daniel Berjón; Francisco Morán (Web3D, 2015)

SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes. - Rafael Pagés; Sergio García; Daniel Berjón; Francisco Morán (Web3D, 2015)

Seamless, Static Multi-Texturing of 3D Meshes. - Rafael Pagés; Daniel Berjón; Francisco Morán; Narciso García (Comput. Graph. Forum, 2015)

Fast feature matching for detailed point cloud generation. - Daniel Berjón; Rafael Pagés; Francisco Morán (IPTA, 2016)

Optimal Piecewise Linear Function Approximation for GPU-Based Applications. - Daniel Berjón; Guillermo Gallego 002; Carlos Cuevas; Francisco Morán; Narciso García (IEEE Trans. Cybern., 2016)

Detection of Stationary Foreground Objects Using Multiple Nonparametric Background-Foreground Models on a Finite State Machine. - Carlos Cuevas; Raquel Martínez; Daniel Berjón; Narciso García (IEEE Trans. Image Process., 2017)

Real-time nonparametric background subtraction with tracking-based foreground update. - Daniel Berjón; Carlos Cuevas; Francisco Morán; Narciso García (Pattern Recognit., 2018)

Congestion Control for Cloud Gaming Over UDP Based on Round-Trip Video Latency. - Alberto Alós; Francisco Morán; Pablo Carballeira; Daniel Berjón; Narciso García (IEEE Access, 2019)

FVV Live: Real-Time, Low-Cost, Free Viewpoint Video. - Daniel Berjón; Pablo Carballeira; Julián Cabrera; Carlos Carmona; Daniel Corregidor; César Díaz; Francisco Morán; Narciso García (ICME Workshops, 2020)

Soccer line mark segmentation with stochastic watershed transform. - Daniel Berjón; Carlos Cuevas; Narciso García (CoRR, 2021)

Grass band detection in soccer images for improved image registration. - Carlos Cuevas; Daniel Berjón; Narciso García (Signal Process. Image Commun., 2022)

Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks. - Pablo Pérez 001; Daniel Corregidor; Emilio Garrido; Ignacio Benito; Ester González-Sosa; Julián Cabrera; Daniel Berjón; César Díaz; Francisco Morán; Narciso García; Josué Igual; Jaime Ruiz (IEEE Trans. Broadcast., 2022)

FVV Live: A Real-Time Free-Viewpoint Video System With Consumer Electronics Hardware. - Pablo Carballeira; Carlos Carmona; César Díaz; Daniel Berjón; Daniel Corregidor; Julián Cabrera; Francisco Morán; Carmen Doblado; Sergio Arnaldo; María del Mar Martín; Narciso García (IEEE Trans. Multim., 2022)

Real-Time Layered View Synthesis for Free-Viewpoint Video from Unreliable Depth Information. - Teresa Hernando; Daniel Berjón; Francisco Morán; Javier Usón; César Díaz; Julián Cabrera; Narciso García (MMVE@MMSys, 2023)

Real-Time Monocular Skeleton-Based Hand Gesture Recognition Using 3D-Jointsformer. - Enmin Zhong; Carlos R. del-Blanco; Daniel Berjón; Fernando Jaureguizar; Narciso García (Sensors, 2023)

Soccer line mark segmentation and classification with stochastic watershed transform. - Daniel Berjón; Carlos Cuevas; Narciso García (Signal Process. Image Commun., 2023)

Untethered Real-Time Immersive Free Viewpoint Video. - Javier Usón; Carlos Cortés 001; Victoria Muñoz; Teresa Hernando; Daniel Berjón; Francisco Morán; Julián Cabrera; Narciso García (MMVE@MMSys, 2024)

Real-Time Free Viewpoint Video for Immersive Videoconferencing. - Javier Usón; Victoria Muñoz; Carlos Cortés 001; Daniel Berjón; Francisco Morán; César Díaz; Jesús Gutiérrez 001; Fernando Jaureguizar; Narciso García; Julián Cabrera (QoMEX, 2024)

Automatic highlight detection in videos of martial arts tricking. - Marcos Rodrigo; Carlos Cuevas; Daniel Berjón; Narciso García (Multim. Tools Appl., 2024)

AnimalMotionCLIP: Embedding motion in CLIP for Animal Behavior Analysis. - Enmin Zhong; Carlos R. del-Blanco; Daniel Berjón; Fernando Jaureguizar; Narciso García (CoRR, 2025)