BioSonics: sensual explorations of a complex system. - Daniel Bisig (IUI, 2004)

MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media. - Daniel Bisig; Tatsuo Unemi (FLAIRS, 2006)

Celerina - A Generative Music System Using Aesthetical Reduction Applied to Simple Cellular Automata. - John Flury; Daniel Bisig (FLAIRS, 2006)

e-skin: research into wearable interfaces, cross-modal perception and communication for the visually impaired on the mediated stage. - Jill Scott; Daniel Bisig; Valerie Bugmann (Digit. Creativity, 2007)

Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. - Tatsuo Unemi; Yoshiaki Matsui; Daniel Bisig (Advances in Computer Entertainment Technology, 2008)

Interactive Swarm Orchestra a Generic Programming Environment for Swarm Based Computer Music. - Daniel Bisig; Martin Neukom; John Flury (ICMC, 2008)

Interactive Swarm Orchestra an Artificial Life Approach to Computer Music. - Daniel Bisig; Martin Neukom; John Flury (ICMC, 2008)

Composing with Swarm Algorithms - Creating interactive audio-visual pieces with flocking behavior. - Jan C. Schacher; Daniel Bisig; Martin Neukom (ICMC, 2011)

Flowspace - A Hybrid Ecosystem. - Daniel Bisig; Jan C. Schacher; Martin Neukom (NIME, 2011)

Tools and Abstractions for Swarm Based Music and Art. - Daniel Bisig; Philippe Kocher (ICMC, 2012)

Coral - a Physical and Haptic Extension of a Swarm Simulation. - Daniel Bisig; Sébastien Schiesser (NIME, 2013)

Watch This! Expressive Movement in Electronic Music Performance. - Jan C. Schacher; Daniel Bisig (MOCO, 2014)

The Map and the Flock: Emergence in Mapping with Swarm Algorithms. - Jan C. Schacher; Daniel Bisig; Philippe Kocher (Comput. Music. J., 2014)

Visual Liquidizer or Virtual Merge. - Tatsuo Unemi; Daniel Bisig (CHI Extended Abstracts, 2015)

Gestural electronic music using machine learning as generative device. - Jan C. Schacher; Chikashi Miyama; Daniel Bisig (NIME, 2015)

Neural Narratives: Dance with Virtual Body Extensions. - Daniel Bisig; Pablo Palacio (MOCO, 2016)

Haunting Space, Social Interaction in a Large-Scale Media Environment. - Jan C. Schacher; Daniel Bisig (INTERACT (1), 2017)

Piano&Dancer: Interaction Between a Dancer and an Acoustic Instrument. - Pablo Palacio; Daniel Bisig (MOCO, 2017)

Sounding feet. - Daniel Bisig; Pablo Palacio (Audio Mostly Conference, 2020)

Introducing Latent Timbre Synthesis. - Kivanç Tatar; Daniel Bisig; Philippe Pasquier (CoRR, 2020)

Latent Timbre Synthesis. - Kivanç Tatar; Daniel Bisig; Philippe Pasquier (Neural Comput. Appl., 2021)

Simulating Idiosyncratic Movement Qualities. - Daniel Bisig; Muriel Romero (ArtsIT, 2022)

Expressive Aliens - Laban Effort Factors for Non-anthropomorphic Morphologies. - Daniel Bisig (EvoMUSART, 2022)

Generative Dance - a Taxonomy and Survey. - Daniel Bisig (MOCO, 2022)

Sound Design Strategies for Latent Audio Space Explorations Using Deep Learning Architectures. - Kivanç Tatar; Kelsey Cotton; Daniel Bisig (CoRR, 2023)

Translating Dance Principles Into Other Modalities. - Daniel Bisig; Pablo Palacio; Muriel Romero (Audio Mostly Conference, 2024)