A fine-grained requirement traceability evolutionary algorithm: Kromaia, a commercial video game case study. - Daniel Blasco; Carlos Cetina; Oscar Pastor 001 (Inf. Softw. Technol., 2020)

An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering. - Daniel Blasco; Jaime Font 001; Mar Zamorano; Carlos Cetina (J. Syst. Softw., 2021)

Procedural content improvement of game bosses with an evolutionary algorithm. - Daniel Blasco; Jaime Font 001; Francisca Pérez 001; Carlos Cetina (Multim. Tools Appl., 2023)

Leveraging Phylogenetics in Software Product Families: The Case of Latent Content Generation in Video Games. - Jorge Chueca; Daniel Blasco; Carlos Cetina; Jaime Font 001 (SPLC (A), 2024)

A multiple case study on reuse in Game Software Engineering. - Jose Ignacio Trasobares; África Domingo; Rodrigo Casamayor; Daniel Blasco; Carlos Cetina (Inf. Softw. Technol., 2025)