Daniel S. Buckstein

According to our database1, Daniel S. Buckstein authored at least 5 papers between 2012 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
An Approach to Game Prototyping with a Tangible Interface.
Proceedings of the Engineering Reality of Virtual Reality 2019, 2019

2014
Developing iconic and semi-iconic game controllers.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Engaged by boos and cheers: the effect of co-located game audiences on social player experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Reconstructing 3D Buildings from LIDAR Using Level Set Methods.
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013

2012
Interactive floating windows: a new technique for stereoscopic video games.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012


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