Design and evaluation of a decision support system in a water balance application. - Daniel C. Cliburn; Johannes J. Feddema; James R. Miller; Terry A. Slocum (Comput. Graph., 2002)

Modeling and Visualizing Uncertainty in a Global Water Balance Model. - James R. Miller; Johannes J. Feddema; Terry A. Slocum; Daniel C. Cliburn (SAC, 2003)

GLUMM: an application programming interface for multi-screen programming in a windows environment. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2003)

Experiences with pair programming at a small college. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2003)

Teaching an introductory computer graphics course using OpenGL. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2003)

Virtual reality for small colleges. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2004)

Advanced graphics application development with OpenGL. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2005)

The HIVE: Hanover immersive virtual environment. - Daniel C. Cliburn; Kevin Stormer (J. Comput. Sci. Coll., 2005)

A CS0 course for the liberal arts. - Daniel C. Cliburn (SIGCSE, 2006)

Dynamic landmark placement as a navigation aid in virtual worlds. - Daniel C. Cliburn; Tess Winlock; Stacy Rilea; Matt Van Donsel (VRST, 2007)

Games, stories, or something more traditional: the types of assignments college students prefer. - Daniel C. Cliburn; Susan Miller 001 (SIGCSE, 2008)

Showing Users the Way: Signs in Virtual Worlds. - Daniel C. Cliburn; Stacy Rilea (VR, 2008)

A virtual reality laboratory for undergraduates. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2008)

Towards an effective low-cost virtual reality display system for education. - Daniel C. Cliburn; John Krantz (J. Comput. Sci. Coll., 2008)

What makes a "good" game programming assignment? - Daniel C. Cliburn; Susan M. Miller (J. Comput. Sci. Coll., 2008)

The Effects of Teleportation on Recollection of the Structure of a Virtual World. - Daniel C. Cliburn; Stacy Rilea; David Parsons; Prakash Surya; Jessica Semler (EGVE/ICAT/EuroVR, 2009)

Second Life as a Medium for Lecturing in College Courses. - Daniel C. Cliburn; Jeffrey L. Gross (HICSS, 2009)

A Comparison of Maps and Signs for Ordered and Unordered Navigation Tasks in Virtual Worlds. - Daniel C. Cliburn; Todd Heino (HICSS, 2009)

Teaching Virtual Reality to undergraduates. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2009)

Teaching Virtual Reality to undergraduates: tutorial presentation. - Daniel C. Cliburn; Michael Doherty (J. Comput. Sci. Coll., 2009)

Evaluating presence in low-cost Virtual Reality display systems for undergraduate education. - Daniel C. Cliburn; Stacy Rilea; Justin Charette; Ross Bennett; Daniel Fedor-Thurman; Todd Heino; David Parsons (J. Comput. Sci. Coll., 2009)

Limitations of Signs as Navigation Aids in Virtual Worlds. - Todd Heino; Daniel C. Cliburn; Stacy Rilea; Joseph Cooper; Victor Tachkov (HICSS, 2010)

Teaching virtual reality to undergraduates: tutorial presentation. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2010)

A game design approach to CS2. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2012)

Team-based learning in a data structures course. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2014)

Teaching shader programming through team-based learning in a computer graphics course. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2015)

An introduction to virtual reality application development: tutorial presentation. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2015)

Scrum in the undergraduate computer science curriculum. - Osvaldo Jiménez; Daniel C. Cliburn (J. Comput. Sci. Coll., 2016)

Little Manila: A Digital Recreation. - Joshua Salyers; Daniel C. Cliburn; Edith Sparks; Jamie Lynn Culilap; Sarah Kuo; Kyle Sabbatino; Ronnie Sanchez; Danielle Thomasson; Hannah Tvergyak (GCH, 2017)

An interdisciplinary course on human-computer interaction. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2017)

Recreating Little Manila through a Virtual Reality Serious Game. - Sophia Vu; Daniel C. Cliburn; Jennifer Helgren; Joshua Salyers; Keely Canniff; Andrew Johnson; Mary Milliken; Tyler Reardon; Kyle Sabbatino; Alicia Stephan (DigitalHERITAGE/VSMM, 2018)

A Cross-Disciplinary Course on Virtual Reality. - Daniel C. Cliburn (FIE, 2018)

PoloTrac: A Water Polo Tracking and Advanced Statistics Application. - Nathan Verlin; Joey Gullikson; John Mayberry; Daniel C. Cliburn (icSPORTS, 2019)

Evaluation of Information Widgets for a Virtual Reality Serious Game. - Joshua Salyers; Daniel C. Cliburn; Keely Canniff; Stephany Barajas (VR, 2019)

A Qualitative Evaluation of Student Experience with a Virtual Heritage Application. - Claryse Adams; Daniel C. Cliburn; Joshua Salyers; Rukhsar Shiraz (VR Workshops, 2020)

Teaching students about usability testing in distance learning environments. - Osvaldo Jiménez; Daniel C. Cliburn (J. Comput. Sci. Coll., 2020)

Teaching Virtual Reality in Virtual Reality. - Keely Canniff; Daniel C. Cliburn (iLRN, 2022)

Comparing Teleportation Methods for Travel in Everyday Virtual Reality. - Dominic Lesaca; Henry Cheung; Tapaswini Jena; Daniel C. Cliburn (VR Workshops, 2022)

Searching in Virtual Reality with Teleportation as a Travel Technique. - Veasna Ling; Daniel C. Cliburn (HCI (47), 2023)

Teaching and Learning with Virtual Reality. - Daniel C. Cliburn (J. Comput. Sci. Coll., 2023)