Fractal Complexity in Built and Game Environments. - Daniel Della-Bosca; Dale Patterson; Sean Costain (ICEC, 2014)

Fractal Dimension - A Spatial and Visual Design Technique for the Creation of Lifelike Artificial Forms. - Dale Patterson; Daniel Della-Bosca (ACALCI, 2016)

An analysis of game environments as measured by fractal complexity. - Daniel Della-Bosca; Dale Patterson; Scott Roberts (ACSW, 2017)

Recursion and the augmented experience of public art. - Daniel Della-Bosca (ACSW, 2018)