Ubi-Interact. - Sandro Weber; Daniel Dyrda; Marian Ludwig; Gudrun Klinker (MobiQuitous, 2020)

Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. - Sandro Weber; Linda Rudolph; Sven Liedtke; Christian Eichhorn 002; Daniel Dyrda; David A. Plecher; Gudrun Klinker (Frontiers Virtual Real., 2022)

Specifying Volumes of Interest for Industrial Use Cases. - Daniel Dyrda; Jack Klusmann; Linda Rudolph; Felix Stieglbauer; Maximilian Amougou; Dorothea Pantförder 001; Birgit Vogel-Heuser; Gudrun Klinker (ISMAR, 2023)

Playtesting Without Humans: Agent-Based Modeling as a Testing Tool for Game Spaces. - Marvin Neske; Daniel Dyrda (SKILL, 2023)

Space Foundation System: An Approach to Spatial Problems in Games. - Daniel Dyrda; Claudio Belloni (CoG, 2024)

PaceMaker: A Practical Tool for Pacing Video Games. - Julian Geheeb; Daniel Dyrda; Sebastian Geheeb (CoG, 2024)

Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures. - Caroline Rendenbach; Daniel Dyrda (CoG, 2024)