Dupliances: physical and virtual activity encompassed. - Niklas Andersson; Daniel Fallman; Lars Johansson (CHI Extended Abstracts, 2001)

"Where's the Interface?" Enhanced Use Models for Mobile Interaction. - Daniel Fallman (INTERACT, 2001)

The BubbleFish: Digital Documents Available on Hand. - Daniel Fallman (INTERACT, 2001)

Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings. - Daniel Fallman (Symposium on Designing Interactive Systems, 2002)

The penguin: using the web as a database for descriptive and dynamic grammar and spell checking. - Daniel Fallman (CHI Extended Abstracts, 2002)

An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors. - Daniel Fallman (Mobile HCI, 2002)

Umeå University. - Mike Stott; Alistair Regan; Daniel Fallman (Interactions, 2002)

Design-oriented human-computer interaction. - Daniel Fallman (CHI, 2003)

Enabling physical collaboration in industrial settings by designing for embodied interaction. - Daniel Fallman (CLIHC, 2003)

The reality helmet: a wearable interactive experience. - Daniel Fallman; Kalle Jalkanen; Henrik Lörstad; John A. Waterworth; Jonas Westling (SIGGRAPH, 2003)

Mediated Reality Through Glasses or Binoculars? Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance. - Daniel Fallman (Int. J. Hum. Comput. Interact., 2003)

In Romance with the Materials of Mobile Interaction: A Phenomenological Approach to the Design of Mobile Information Technology. - Daniel Fällman (2003)

ScrollPad: Tangible Scrolling with Mobile Devices. - Daniel Fällman; Andreas Lund 002; Mikael Wiberg (HICSS, 2004)

Inside-out interaction: an interaction technique for dealing with large interface surfaces such as web pages on small screen displays. - Daniel Fällman; Andreas Lund 002; Mikael Wiberg (SIGGRAPH Sketches, 2004)

From Freedom to Involvement: On the Rhetoric of Mobility in HCI Research. - Daniel Fallman (HICSS, 2005)

"Sketching" nurturing creativity: commonalities in art, design, engineering and research. - Kumiyo Nakakoji; Atau Tanaka; Daniel Fallman (CHI Extended Abstracts, 2006)

An RFID-Based Point-and-Listen Interface Providing Library Access for the Visually Impaired. - Daniel Fallman; Kent Lindbergh; Oskar Fjellstrom; Lars Johansson; Fredrik Nilbrink; Linda Bogren (HCI (7), 2007)

The Design of a Computer Mouse Providing Three Degrees of Freedom. - Daniel Fallman; Anneli Mikaelsson; Björn Yttergren (HCI (2), 2007)

Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology. - Daniel Fallman (PERSUASIVE, 2007)

Mobility as involvement: on the role of involvement in the design of mobile support systems for industrial application. - Daniel Fallman (AI Soc., 2010)

A different way of seeing: Albert Borgmann's philosophy of technology and human-computer interaction. - Daniel Fallman (AI Soc., 2010)

Establishing criteria of rigour and relevance in interaction design research. - Daniel Fallman; Erik Stolterman (Digit. Creativity, 2010)

The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction. - Daniel Fallman (CHI, 2011)

Through the troll forest: exploring tabletop interaction design for children with special cognitive needs. - Ru Zarin; Daniel Fallman (CHI, 2011)

Sketching with stop motion animation. - Daniel Fallman; Camille Moussette (Interactions, 2011)

The voice harvester: an interactive installation. - Nicholas True; Nigel Papworth; Ru Zarin; Jeroen Peeters; Fredrik Nilbrink; Kent Lindbergh; Daniel Fallman; Anders Lind (CHI Extended Abstracts, 2013)

Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation. - Nicholas True; Jeroen Peeters; Daniel Fallman (HCI (1), 2013)

Be green: implementing an interactive, cylindrical display in the real world. - Rouien Zarin; Nicholas True; Nigel Papworth; Kent Lindbergh; Daniel Fallman (PerDis, 2013)

What are you reading? - Daniel Fallman (Interactions, 2017)