Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion. - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (APGV, 2008)

Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion. - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (ACM Trans. Appl. Percept., 2009)

Spatialized sound influences biomechanical self-motion illusion ("vection"). - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (APGV, 2010)

Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. - Bernhard E. Riecke; Bobby Bodenheimer; Timothy P. McNamara; Betsy Williams; Peng Peng; Daniel Feuereissen (Spatial Cognition, 2010)

Spatialized sound enhances biomechanically-induced self-motion illusion (vection). - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser; Timothy P. McNamara (CHI, 2011)

To move or not to move: can active control and user-driven motion cueing enhance self-motion perception ("vection") in virtual reality? - Bernhard E. Riecke; Daniel Feuereissen (SAP, 2012)

Self-motion illusions (vection) in VR - Are they good for anything? - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser; Timothy P. McNamara (VR, 2012)

Can physical motions prevent disorientation in naturalistic VR? - Salvar Sigurdarson; Andrew P. Milne; Daniel Feuereissen; Bernhard E. Riecke (VR, 2012)

Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection). - Jacqueline D. Jordan; Mirjana Prpa; Daniel Feuereissen; Bernhard E. Riecke (SAP, 2014)