An object-oriented framework for the integration of interactive animation techniques. - Robert C. Zeleznik; David Brookshire Conner; Matthias M. Wloka; Daniel G. Aliaga; Nathan T. Huang; Philip M. Hubbard; Brian Knep; Henry Kaufman; John F. Hughes; Andries van Dam (SIGGRAPH, 1991)

Prototyping of Graphing Tools by Direct GUI Composition. - Daniel G. Aliaga; Matthias Schneider-Hufschmidt (Requirements Engineering, 1993)

Visualization of Complex Models Using Dynamic Texture-based Simplification. - Daniel G. Aliaga (IEEE Visualization, 1996)

Virtual backdrops. - Daniel G. Aliaga; Anselmo Lastra (SIGGRAPH Visual Proceedings, 1997)

Architectural walkthroughs using portal textures. - Daniel G. Aliaga; Anselmo Lastra (IEEE Visualization, 1997)

Virtual Objects in the Real World. - Daniel G. Aliaga (Commun. ACM, 1997)

Efficient warping for architectural walkthroughs using layered depth images. - Voicu Popescu; Anselmo Lastra; Daniel G. Aliaga; Manuel Menezes de Oliveira Neto (IEEE Visualization, 1998)

3D image warping in architectural walkthroughs. - Matthew M. Rafferty; Daniel G. Aliaga; Anselmo Lastra (VRAIS, 1998)

Smooth transitions in texture-based simplification. - Daniel G. Aliaga; Anselmo Lastra (Comput. Graph., 1998)

Images for Accelerating Architectural Walkthroughs. - Matthew M. Rafferty; Daniel G. Aliaga; Voicu Popescu; Anselmo Lastra (IEEE Computer Graphics and Applications, 1998)

MMR: an interactive massive model rendering system using geometric and image-based acceleration. - Daniel G. Aliaga; Jonathan D. Cohen 001; Andrew T. Wilson; Eric Baker; Hansong Zhang 001; Carl Erikson; Kenneth E. Hoff III; Thomas C. Hudson; Wolfgang Stürzlinger; Rui Bastos; Mary C. Whitton; Frederick P. Brooks Jr.; et al. (SI3D, 1999)

Automatic Image Placement to Provide a Guaranteed Frame Rate. - Daniel G. Aliaga; Anselmo Lastra (SIGGRAPH, 1999)

Accurate Catadioptric Calibration for Real-time Pose Estimation of Room-size Environments. - Daniel G. Aliaga (ICCV, 2001)

Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. - Daniel G. Aliaga; Ingrid Carlbom (SIGGRAPH, 2001)

Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. - Jonathan D. Cohen 001; Daniel G. Aliaga; Weiqiand Zhang (IEEE Visualization, 2001)

Sea of Images. - Daniel G. Aliaga; Thomas A. Funkhouser; Dimah Yanovsky; Ingrid Carlbom (IEEE Visualization, 2002)

Interactive image-based rendering using feature globalization. - Daniel G. Aliaga; Dimah Yanovsky; Thomas A. Funkhouser; Ingrid Carlbom (SI3D, 2003)

Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. - Daniel G. Aliaga; Thomas A. Funkhouser; Dimah Yanovsky; Ingrid Carlbom (IEEE Computer Graphics and Applications, 2003)

Finding yourself [panoramic image sensors]. - Daniel G. Aliaga; Ingrid Carlbom (IEEE Robotics Autom. Mag., 2004)

A spatial image hierarchy for compression in image-based-rendering. - Daniel G. Aliaga; Ingrid Carlbom (ICIP (1), 2005)

Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. - Daniel R. Bekins; Daniel G. Aliaga (IEEE Visualization, 2005)

Angle Independent Bundle Adjustment Refinement. - Jeffrey Zhang 006; Daniel G. Aliaga; Mireille Boutin; Robert Insley (3DPVT, 2006)

Improving the numerical stability of structure from motion by algebraic elimination. - Mireille Boutin; Ji Zhang; Daniel G. Aliaga (Computational Imaging, 2006)

Lag camera: A moving multi-camera array for scene acquisition. - Daniel G. Aliaga; Yi Xu 002; Voicu Popescu (GRAPP, 2006)

Robust Bundle Adjustment for Structure from Motion. - Ji Zhang; Mireille Boutin; Daniel G. Aliaga (ICIP, 2006)

The depth discontinuity occlusion camera. - Voicu Popescu; Daniel G. Aliaga (SI3D, 2006)

Mixed Reality Tabletop (MRT): A Low-Cost Teleconferencing Framework for Mixed-Reality Applications. - Daniel R. Bekins; Scott Yost; Matthew Garrett; Jonathan Deutsch; Win Mar Htay; Dongyan Xu; Daniel G. Aliaga (VR, 2006)

Lag Camera: A Moving Multi-Camera Array for Scence-Acquisition. - Daniel G. Aliaga; Yi Xu 002; Voicu Popescu (J. Virtual Real. Broadcast., 2006)

Image warping for compressing and spatially organizing a dense collection of images. - Daniel G. Aliaga; Paul Rosen 001; Voicu Popescu; Ingrid Carlbom (Signal Process. Image Commun., 2006)

Dense Depth and Color Acquisition of Repetitive Motions. - Yi Xu 002; Daniel G. Aliaga (3DIM, 2007)

Robust pixel classification for 3D modeling with structured light. - Yi Xu 002; Daniel G. Aliaga (Graphics Interface, 2007)

Simplifying the Reconstruction of 3D Models using Parameter Elimination. - Daniel G. Aliaga; Ji Zhang; Mireille Boutin (ICCV, 2007)

Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. - Yi Xu 002; Daniel G. Aliaga (SI3D, 2007)

3D scene modeling using pose-free reconstruction. - Daniel G. Aliaga; Ji Zhang; Mireille Boutin (SIGGRAPH Sketches, 2007)

Modeling repetitive motions in real-world 3D scenes. - Yi Xu 002; Daniel G. Aliaga (SIGGRAPH Posters, 2007)

Variable elimination for 3D from 2D. - Ji Zhang; Mireille Boutin; Daniel G. Aliaga (VCIP, 2007)

Occlusion-Resistant Camera Design for Acquiring Active Environments. - Daniel G. Aliaga; Yi Xu 002; Voicu Popescu (IEEE Computer Graphics and Applications, 2007)

Style Grammars for Interactive Visualization of Architecture. - Daniel G. Aliaga; Paul A. Rosen 001; Daniel R. Bekins (IEEE Trans. Vis. Comput. Graph., 2007)

Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3D modeling. - Daniel G. Aliaga; Yi Xu 002 (CVPR, 2008)

Digital inspection: an interactive stage for viewing surface details. - Daniel G. Aliaga (SI3D, 2008)

Interactive Reconfiguration of Urban Layouts. - Daniel G. Aliaga; Bedrich Benes; Carlos A. Vanegas; Nathan Andrysco (IEEE Computer Graphics and Applications, 2008)

A virtual restoration stage for real-world objects. - Daniel G. Aliaga; Alvin J. Law; Yu Hong Yeung (ACM Trans. Graph., 2008)

Interactive example-based urban layout synthesis. - Daniel G. Aliaga; Carlos A. Vanegas; Bedrich Benes (ACM Trans. Graph., 2008)

Modeling the Appearance and Behavior of Urban Spaces. - Carlos A. Vanegas; Daniel G. Aliaga; Peter Wonka; Pascal Müller; Paul Waddell; Benjamin Watson 001 (Eurographics (State of the Art Reports), 2009)

Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity. - Daniel G. Aliaga; Mikhail J. Atallah (Comput. Graph. Forum, 2009)

A framework for modeling 3D scenes using pose-free equations. - Daniel G. Aliaga; Ji Zhang; Mireille Boutin (ACM Trans. Graph., 2009)

Interactive design of urban spaces using geometrical and behavioral modeling. - Carlos A. Vanegas; Daniel G. Aliaga; Bedrich Benes; Paul Waddell (ACM Trans. Graph., 2009)

Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery. - Carlos A. Vanegas; Daniel G. Aliaga; Bedrich Benes; Paul Waddell (IEEE Trans. Vis. Comput. Graph., 2009)

An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections. - Yi Xu 002; Daniel G. Aliaga (IEEE Trans. Vis. Comput. Graph., 2009)

Designing smarter cities by integrating urban behavioral and geometrical simulation. - Daniel G. Aliaga (COM.Geo, 2010)

Building reconstruction using manhattan-world grammars. - Carlos A. Vanegas; Daniel G. Aliaga; Bedrich Benes (CVPR, 2010)

High-resolution modeling of moving and deforming objects using sparse geometric and dense photometric measurements. - Yi Xu 002; Daniel G. Aliaga (CVPR, 2010)

Inverse Procedural Modeling by Automatic Generation of L-systems. - Ondrej Stava; Bedrich Benes; Radomír Mech; Daniel G. Aliaga; Peter Kristof (Comput. Graph. Forum, 2010)

Modelling the Appearance and Behaviour of Urban Spaces. - Carlos A. Vanegas; Daniel G. Aliaga; Peter Wonka; Pascal Müller; Paul Waddell; Benjamin Watson 001 (Comput. Graph. Forum, 2010)

A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects. - Daniel G. Aliaga; Yi Xu 002 (IEEE Trans. Pattern Anal. Mach. Intell., 2010)

Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects. - Alvin J. Law; Daniel G. Aliaga; Aditi Majumder (IEEE Trans. Vis. Comput. Graph., 2010)

Modeling Repetitive Motions Using Structured Light. - Yi Xu 002; Daniel G. Aliaga (IEEE Trans. Vis. Comput. Graph., 2010)

Urban ecosystem design. - Bedrich Benes; Michel Abdul-Massih; Philip Jarvis; Daniel G. Aliaga; Carlos A. Vanegas (SI3D, 2011)

Modeling 3D urban spaces using procedural and simulation-based techniques. - Peter Wonka; Daniel G. Aliaga; Pascal Müller; Carlos A. Vanegas (SIGGRAPH Courses, 2011)

Perceptually Based Appearance Modification for Compliant Appearance Editing. - Alvin J. Law; Daniel G. Aliaga; Behzad Sajadi; Aditi Majumder; Zygmunt Pizlo (Comput. Graph. Forum, 2011)

Single viewpoint model completion of symmetric objects for digital inspection. - Alvin J. Law; Daniel G. Aliaga (Comput. Vis. Image Underst., 2011)

DECHO - a framework for the digital exploration of cultural heritage objects. - Daniel G. Aliaga; Elisa Bertino; Stefano Valtolina (ACM Journal on Computing and Cultural Heritage, 2011)

Pose-Free Structure From Motion Using Depth From Motion Constraints. - Ji Zhang; Mireille Boutin; Daniel G. Aliaga (IEEE Trans. Image Process., 2011)

Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D). - Manuel M. Oliveira; Daniel G. Aliaga (IEEE Trans. Vis. Comput. Graph., 2011)

Hiding a Second Appearance in a Physical Relief Surface. - Yi-Liu Chao; Daniel G. Aliaga (Information Hiding, 2012)

Spatial augmented reality for environmentally-lit real-world objects. - Alvin J. Law; Daniel G. Aliaga (VR, 2012)

Procedural Generation of Parcels in Urban Modeling. - Carlos A. Vanegas; Tom Kelly; Basil Weber; Jan Halatsch; Daniel G. Aliaga; Pascal Müller (Comput. Graph. Forum, 2012)

Fast high-resolution appearance editing using superimposed projections. - Daniel G. Aliaga; Yu Hong Yeung; Alvin J. Law; Behzad Sajadi; Aditi Majumder (ACM Trans. Graph., 2012)

Tailored displays to compensate for visual aberrations. - Vitor F. Pamplona; Manuel M. Oliveira; Daniel G. Aliaga; Ramesh Raskar (ACM Trans. Graph., 2012)

Inverse design of urban procedural models. - Carlos A. Vanegas; Ignacio Garcia-Dorado; Daniel G. Aliaga; Bedrich Benes; Paul Waddell (ACM Trans. Graph., 2012)

Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans. - Carlos A. Vanegas; Daniel G. Aliaga; Bedrich Benes (IEEE Trans. Vis. Comput. Graph., 2012)

Automatic Modeling of Planar-Hinged Buildings. - Ignacio Garcia-Dorado; Daniel G. Aliaga (Eurographics (Short Papers), 2013)

Foreword to special section on advances in procedural modeling. - Bedrich Benes; Daniel G. Aliaga (Comput. Graph., 2013)

Automatic urban modeling using volumetric reconstruction with surface graph cuts. - Ignacio Garcia-Dorado; Ilke Demir; Daniel G. Aliaga (Comput. Graph., 2013)

A Survey of Urban Reconstruction. - Przemyslaw Musialski; Peter Wonka; Daniel G. Aliaga; Michael Wimmer 001; Luc Van Gool; Werner Purgathofer (Comput. Graph. Forum, 2013)

Proceduralization of Buildings at City Scale. - Ilke Demir; Daniel G. Aliaga; Bedrich Benes (3DV, 2014)

Designing large-scale interactive traffic animations for urban modeling. - Ignacio Garcia-Dorado; Daniel G. Aliaga; Satish V. Ukkusuri (Comput. Graph. Forum, 2014)

Procedural Editing of 3D Building Point Clouds. - Ilke Demir; Daniel G. Aliaga; Bedrich Benes (ICCV, 2015)

Coupled segmentation and similarity detection for architectural models. - Ilke Demir; Daniel G. Aliaga; Bedrich Benes (ACM Trans. Graph., 2015)

A Total Variation Approach for Customizing Imagery to Improve Visual Acuity. - Carlos Montalto; Ignacio Garcia-Dorado; Daniel G. Aliaga; Manuel M. Oliveira; Feng Meng (ACM Trans. Graph., 2015)

Urban sensing: Using smartphones for transportation mode classification. - Dongyoun Shin; Daniel G. Aliaga; Bige Tunçer; Stefan Müller Arisona; Sung Ah Kim; Dani Zünd; Gerhard Schmitt (Comput. Environ. Urban Syst., 2015)

Proceduralization for Editing 3D Architectural Models. - Ilke Demir; Daniel G. Aliaga; Bedrich Benes (3DV, 2016)

Learning geometric graph grammars. - Marek Fiser; Bedrich Benes; Jorge A. Garcia Galicia; Michel Abdul-Massih; Daniel G. Aliaga; Vojtech Krs (SCCG, 2016)

Inverse procedural modeling of 3D models for virtual worlds. - Daniel G. Aliaga; Ilke Demir; Bedrich Benes; Michael Wand 001 (SIGGRAPH Courses, 2016)

Foreword to the Special Section on SIBGRAPI 2016. - Daniel G. Aliaga; Leandro A. F. Fernandes (Comput. Graph., 2016)

Example-Driven Procedural Urban Roads. - Gen Nishida; Ignacio Garcia-Dorado; Daniel G. Aliaga (Comput. Graph. Forum, 2016)

Interactive sketching of urban procedural models. - Gen Nishida; Ignacio Garcia-Dorado; Daniel G. Aliaga; Bedrich Benes; Adrien Bousseau (ACM Trans. Graph., 2016)

Modeling 3D worlds: outdoor. - Daniel G. Aliaga (SIGGRAPH ASIA (Courses), 2017)

Proceduralization of urban models. - Ilke Demir; Daniel G. Aliaga; Bedrich Benes (SIU, 2017)

Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models. - Ignacio Garcia-Dorado; Daniel G. Aliaga; Saiprasanth Bhalachandran; Paul Schmid; Dev Niyogi (ACM Trans. Graph., 2017)

Guided proceduralization: Optimizing geometry processing and grammar extraction for architectural models. - Ilke Demir; Daniel G. Aliaga (Comput. Graph., 2018)

Procedural Modeling of a Building from a Single Image. - Gen Nishida; Adrien Bousseau; Daniel G. Aliaga (Comput. Graph. Forum, 2018)

Architecture for Modular Microsimulation of Real Estate Markets and Transportation. - Paul Waddell; Ignacio Garcia-Dorado; Samuel M. Maurer; Geoff Boeing; Max Gardner; Emily Porter; Daniel G. Aliaga (CoRR, 2018)

Editorial for Special issue on "Massive 3D Urban Models". - Benoit Beckers; Pierre Alliez; Daniel G. Aliaga (Graph. Model., 2018)

Urban Walkability Design Using Virtual Population Simulation. - C. D. Tharindu Mathew; Paulo Knob; Soraia Raupp Musse; Daniel G. Aliaga (Comput. Graph. Forum, 2019)

Multi-Pose Interactive Linkage Design. - Gen Nishida; Adrien Bousseau; Daniel G. Aliaga (Comput. Graph. Forum, 2019)

Synthesis and Completion of Facades from Satellite Imagery. - Xiaowei Zhang; Christopher May 001; Daniel G. Aliaga (ECCV (2), 2020)

Interactive Inverse Spatio-Temporal Crowd Motion Design. - C. D. Tharindu Mathew; Bedrich Benes; Daniel G. Aliaga (I3D, 2020)

Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering. - Xiaowei Zhang; Christopher May 001; Gen Nishida; Daniel G. Aliaga (I3D, 2020)

Design and Deployment of Photo2Building: A Cloud-based Procedural Modeling Tool as a Service. - Manush Bhatt; Rajesh Kalyanam; Gen Nishida; Liu He; Christopher May 001; Dev Niyogi; Daniel G. Aliaga (PEARC, 2020)

An output-driven approach to design a swarming model for architectural indoor environments. - C. D. Tharindu Mathew; Bedrich Benes; Daniel G. Aliaga (Comput. Graph., 2020)

Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data. - Xiaowei Zhang; Aly Shehata; Bedrich Benes; Daniel G. Aliaga (ACM Trans. Spatial Algorithms Syst., 2021)

Video Folding: Increased Framerate for Semi-Repetitive Sequences. - Chris May 001; Manuel M. Oliveira; Daniel G. Aliaga (IEEE Trans. Vis. Comput. Graph., 2021)

Procedural Roof Generation From a Single Satellite Image. - Xiaowei Zhang; Daniel G. Aliaga (Comput. Graph. Forum, 2022)

ObjectStitch: Generative Object Compositing. - Yizhi Song; Zhifei Zhang; Zhe Lin 001; Scott Cohen; Brian L. Price; Jianming Zhang 001; Soo Ye Kim; Daniel G. Aliaga (CoRR, 2022)

RFCNet: Enhancing urban segmentation using regularization, fusion, and completion. - Xiaowei Zhang; Daniel G. Aliaga (Comput. Vis. Image Underst., 2022)

Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling. - Adnan Firoze; Bedrich Benes; Daniel G. Aliaga (Vis. Comput., 2022)

Preemptive text warping to prevent appearance of motion blur. - Zixun Yu; Manuel M. Oliveira; Daniel G. Aliaga (Vis. Comput., 2022)

Guided pluralistic building contour completion. - Xiaowei Zhang; Wufei Ma; Gunder Varinlioglu; Nick Rauh; Liu He; Daniel G. Aliaga (Vis. Comput., 2022)

Sketching Vocabulary for Crowd Motion. - C. D. Tharindu Mathew; Bedrich Benes; Daniel G. Aliaga (Comput. Graph. Forum, 2022)

Tree Instance Segmentation with Temporal Contour Graph. - Adnan Firoze; Cameron Wingren; Raymond A. Yeh; Bedrich Benes; Daniel G. Aliaga (CVPR, 2023)

ObjectStitch: Object Compositing with Diffusion Model. - Yizhi Song; Zhifei Zhang; Zhe Lin 001; Scott Cohen; Brian L. Price; Jianming Zhang 001; Soo Ye Kim; Daniel G. Aliaga (CVPR, 2023)

GlobalMapper: Arbitrary-Shaped Urban Layout Generation. - Liu He; Daniel G. Aliaga (ICCV, 2023)

Generative Building Feature Estimation From Satellite Images. - Liu He; Jie Shan; Daniel G. Aliaga (IEEE Trans. Geosci. Remote. Sens., 2023)

CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks. - Christopher May 001; Daniel G. Aliaga (Comput. Graph. Forum, 2023)

IMPRINT: Generative Object Compositing by Learning Identity-Preserving Representation. - Yizhi Song; Zhifei Zhang; Zhe Lin 001; Scott Cohen; Brian L. Price; Jianming Zhang 001; Soo Ye Kim; He Zhang 004; Wei Xiong 008; Daniel G. Aliaga (CVPR, 2024)

COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation. - Liu He; Daniel G. Aliaga (ECCV (13), 2024)

EpipolarGAN: Omnidirectional Image Synthesis with Explicit Camera Control. - Christopher May 001; Daniel G. Aliaga (ECCV (79), 2024)

Kubrick: Multimodal Agent Collaborations for Synthetic Video Generation. - Liu He; Yizhi Song; Hejun Huang; Daniel G. Aliaga; Xin Zhou (CoRR, 2024)

GLObal Building heights for Urban Studies (UT-GLOBUS). - Harsh Kamath; Manmeet Singh; Neetiraj Malviya; Alberto Martilli; Liu He; Daniel G. Aliaga; Cenlin He; Fei Chen; Lori A. Magruder; Zong-Liang Yang; Dev Niyogi (Zenodo, 2024)

Self-Supervised Large Scale Point Cloud Completion for Archaeological Site Restoration. - Aocheng Li; James Zimmer-Dauphinee; Rajesh Kalyanam; Ian Lindsay; Parker VanValkenburgh; Steven A. Wernke; Daniel G. Aliaga (CVPR, 2025)

Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignment. - Yizhi Song; Liu He; Zhifei Zhang; Soo Ye Kim; He Zhang 004; Wei Xiong 008; Zhe Lin 001; Brian L. Price; Scott Cohen; Jianming Zhang 001; Daniel G. Aliaga (ICLR, 2025)

MMIG-Bench: Towards Comprehensive and Explainable Evaluation of Multi-Modal Image Generation Models. - Hang Hua; Ziyun Zeng; Yizhi Song; Yunlong Tang 002; Liu He; Daniel G. Aliaga; Wei Xiong 008; Jiebo Luo 001 (CoRR, 2025)

Advancing Multimodal LLMs by Large-Scale 3D Visual Instruction Dataset Generation. - Liu He; Xiao Zeng; Yizhi Song; Albert Y. C. Chen 001; Lu Xia; Shashwat Verma; Sankalp Dayal; Min Sun 001; Cheng-Hao Kuo; Daniel G. Aliaga (CoRR, 2025)