A Rule-Based Approach to Information Retrieval: Some Results and Comments. - Richard M. Tong; Daniel G. Shapiro; Brian P. McCune; Jeffrey S. Dean (AAAI, 1983)

A Comparison of Uncertainty Calculi in an Expert System for Information Retrieval. - Richard M. Tong; Daniel G. Shapiro; Jeffrey S. Dean; Brian P. McCune (IJCAI, 1983)

A Knowledge Base for Supporting and Intelligent Program Editor. - Daniel G. Shapiro; Jeffrey S. Dean; Brian P. McCune (ICSE, 1984)

Experimental Investigations of Uncertainty in a Rule-Based System for Information Retrieval. - Richard M. Tong; Daniel G. Shapiro (Int. J. Man Mach. Stud., 1985)

RUBRIC: A System for Rule-Based Information Retrieval. - Brian P. McCune; Richard M. Tong; Jeffrey S. Dean; Daniel G. Shapiro (IEEE Trans. Software Eng., 1985)

Designing Embedded Agents to Optimize End-User Objectives. - Marcel Schoppers; Daniel G. Shapiro (ATAL, 1997)

Controlling Physical Agents Through Reactive Logic Programming. - Daniel G. Shapiro; Pat Langley (Agents, 1999)

Using background knowledge to speed reinforcement learning in physical agents. - Daniel G. Shapiro; Pat Langley; Ross D. Shachter (Agents, 2001)

Learning Hierarchical Skills from Observation. - Ryutaro Ichise; Daniel G. Shapiro; Pat Langley (Discovery Science, 2002)

Revising Engineering Models: Combining Computational Discovery with Knowledge. - Stephen D. Bay; Daniel G. Shapiro; Pat Langley (ECML, 2002)

Separating Skills from Preference: Using Learning to Program by Reward. - Daniel G. Shapiro; Pat Langley (ICML, 2002)

An Architecture for Persistent Reactive Behavior. - Dongkyu Choi; Matthew T. Kaufman; Pat Langley; Negin Nejati; Daniel G. Shapiro (AAMAS, 2004)

Preface. - Daniel G. Shapiro; Pauline Berry; John Gersh; Nathan Schurr (AAAI Spring Symposium: Persistent Assistants: Living and Working with AI, 2005)

Organizing Committee. - Daniel G. Shapiro; Pauline Berry; John Gersh; Nathan Schurr (AAAI Spring Symposium: Persistent Assistants: Living and Working with AI, 2005)

Reports on the 2005 AAAI Spring Symposium Series. - Michael L. Anderson; Thomas Barkowsky; Pauline Berry; Douglas S. Blank; Timothy Chklovski; Pedro M. Domingos; Marek J. Druzdzel; Christian Freksa; John Gersh; Mary Hegarty; Tze-Yun Leong; Henry Lieberman; et al. (AI Mag., 2005)

Structured program induction from behavioral traces. - Ryutaro Ichise; Daniel G. Shapiro; Pat Langley (Syst. Comput. Jpn., 2005)

Organizing Committee. - Daniel G. Shapiro; Mehmet H. Göker (AAAI Spring Symposium: What Went Wrong and Why: Lessons from AI Research and Applications, 2006)

Preface. - Daniel G. Shapiro; Mehmet H. Göker (AAAI Spring Symposium: What Went Wrong and Why: Lessons from AI Research and Applications, 2006)

AAAI 2006 Spring Symposium Reports. - Andreas Abecker; Rachid Alami 001; Chitta Baral; Timothy W. Bickmore; Edmund H. Durfee; Terry Fong; Mehmet H. Göker; Nancy L. Green; Mark Y. Liberman; Christian Lebiere; James H. Martin; Gregoris Mentzas; et al. (AI Mag., 2006)

The First Workshop on Artificial Intelligence Techniques for Ambient Intelligence (AITAmI '06). - Juan Carlos Augusto; Daniel G. Shapiro (AI Mag., 2007)

Artificial Intelligence Methods for Ambient Intelligence. - Paolo Remagnino; Daniel G. Shapiro (Comput. Intell., 2007)

Achieving Far Transfer in an Integrated Cognitive Architecture. - Daniel G. Shapiro; Tolga Könik; Paul O'Rorke (AAAI, 2008)

Three Anecdotes from the DARPA Autonomous Land Vehicle Project. - Daniel G. Shapiro (AI Mag., 2008)

Advancing AI Research and Applications by Learning from What Went Wrong and Why. - Daniel G. Shapiro; Mehmet H. Göker (AI Mag., 2008)

Ambient Intelligence - the Next Step for Artificial Intelligence. - Carlos Ramos 001; Juan Carlos Augusto; Daniel G. Shapiro (IEEE Intell. Syst., 2008)

Constructing Game Agents from Video of Human Behavior. - Nan Li; David J. Stracuzzi; Gary Cleveland; Tolga Könik; Daniel G. Shapiro; Matthew Molineaux; David W. Aha; Kamal Ali (AIIDE, 2009)

Knowledge-Directed Theory Revision. - Kamal Ali; Kevin Leung; Tolga Könik; Dongkyu Choi; Daniel G. Shapiro (ILP, 2009)

AAAI 2008 Workshop Reports. - Razvan C. Bunescu; Vitor R. Carvalho; Jan Chomicki; Vincent Conitzer; Michael T. Cox; Virginia Dignum; Zachary Dodds; Mark Dredze; David Furcy; Evgeniy Gabrilovich; Mehmet H. Göker; Hans W. Guesgen; et al. (AI Mag., 2009)

Skill transfer through goal-driven representation mapping. - Tolga Könik; Paul O'Rorke; Daniel G. Shapiro; Dongkyu Choi; Negin Nejati; Pat Langley (Cogn. Syst. Res., 2009)

Improving Structural Knowledge Transfer with Parametric Adaptation. - Tolga Könik; Kamal Ali; Daniel G. Shapiro; Nan Li; David J. Stracuzzi (FLAIRS, 2010)

The Social Agency Problem. - Daniel G. Shapiro (AAAI Fall Symposium: Advances in Cognitive Systems, 2011)

Introduction to the Articles on Innovative Applications of Artificial Intelligence. - Nestor Rychtyckyj; Daniel G. Shapiro (AI Mag., 2011)

The Special Issue of AI Magazine on Structured Knowledge Transfer. - Daniel G. Shapiro; Hector Muñoz-Avila; David J. Stracuzzi (AI Mag., 2011)

An Application of Transfer to American Football: From Observation of Raw Video to Control in a Simulated Environment. - David J. Stracuzzi; Alan Fern; Kamal Ali; Robin Hess; Jervis Pinto; Nan Li; Tolga Könik; Daniel G. Shapiro (AI Mag., 2011)

Innovative Applications of Artificial Intelligence 2011: Introduction to the Special Issue. - Daniel G. Shapiro; Markus P. J. Fromherz (AI Mag., 2012)

Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. - Daniel G. Shapiro; Joshua McCoy; April Grow; Ben Samuel; Andrew Stern; Reid Swanson; Mike Treanor; Michael Mateas (AIIDE, 2013)

A General Purpose Inference Engine for Evidential Reasoning Research - Richard M. Tong; Lee A. Appelbaum; Daniel G. Shapiro (CoRR, 2013)

Xylem: The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Daniel G. Shapiro; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)

Software verification games: Designing Xylem, The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; Daniel G. Shapiro; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)

Aesthetic Interleaving of Character Performance Requests. - Daniel G. Shapiro; Larry LeBron; Andrew Stern; Michael Mateas (INT/SBG@AIIDE, 2015)

Composing Social Interactions via Social Games. - Daniel G. Shapiro; Karen Tanenbaum; Joshua McCoy; Larry LeBron; Craig W. Reynolds; Andrew Stern; Michael Mateas; Bill Ferguson; David Diller; Kerry Moffitt; Will Coon; Bruce Roberts (AAMAS, 2015)

Crowdsourcing program preconditions via a classification game. - Daniel Fava; Daniel G. Shapiro; Joseph C. Osborn; Martin Schäf; E. James Whitehead Jr. (ICSE, 2016)

Translating Affective Touch into Text. - Daniel G. Shapiro; Zeping Zhan; Peter S. Cottrell; Katherine Isbister (CHI Extended Abstracts, 2019)

Teaching Game AI as an Undergraduate Course in Computational Media. - Adam M. Smith 001; Daniel G. Shapiro (AAAI, 2020)

Extracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible Device. - Nahid Nasiri; Katherine Isbister; Julie B. Schweitzer; Jared Borden; Peter S. Cottrell; Daniel Goodman Shapiro (CHI Extended Abstracts, 2024)