A New Dynamic Model for a Multi-Agent Formation. - Daniel Gonçalves 002; Pedro Machado; Ana Paiva 001 (IBERAMIA, 1998)

Ubiquitous computing and AI towards an inclusive society. - Daniel Jorge Viegas Gonçalves (Workshop on Universal Accessibility of Ubiquitous Computing, 2001)

An Empirical Study of Personal Document Spaces. - Daniel Gonçalves 002; Joaquim A. Jorge (DSV-IS, 2003)

Ubiquitous Access to Documents: Using Storytelling to Alleviate Cognitive Problems. - Daniel Gonçalves 002; Joaquim A. Jorge (HCI (4), 2003)

Telling stories to computers for document retrieval. - Daniel Gonçalves 002; Joaquim A. Jorge (CHI Extended Abstracts, 2004)

"Tell Me a Story" Issues on the Design of Document Retrieval Systems. - Daniel Gonçalves 002; Joaquim A. Jorge (EHCI/DS-VIS, 2004)

Describing documents: what can users tell us? - Daniel Gonçalves 002; Joaquim A. Jorge (IUI, 2004)

Telling Stories with Dialogue Boxes to Retrieve Documents. - Daniel Gonçalves 002; Joaquim A. Jorge (TIDSE, 2004)

Quill: a narrative-based interface for personal document retrieval. - Daniel Gonçalves 002; Joaquim A. Jorge (CHI Extended Abstracts, 2006)

Evaluating stories in narrative-based interfaces. - Daniel Gonçalves 002; Joaquim A. Jorge (IUI, 2006)

Using Autobiographic Information to Retrieve Real and Electronic Documents. - Daniel Gonçalves 002; Tiago João Vieira Guerreiro; Renata Marin; Joaquim A. Jorge (HCI (8), 2007)

BloNo: A New Mobile Text-Entry Interface for the Visually Impaired. - Paulo Lagoá; Pedro F. Santana; Tiago João Vieira Guerreiro; Daniel Gonçalves 002; Joaquim A. Jorge (HCI (6), 2007)

Conceptual Design and Prototyping to Explore Creativity. - Manuel J. Fonseca; Joaquim A. Jorge; Mário Rui Gomes; Daniel Gonçalves 002; Marco Vala (HCIEd, 2007)

Agrafo: a visual interface for grouping and browsing digital photos. - João Mota; Manuel J. Fonseca; Daniel Gonçalves 002; Joaquim A. Jorge (AVI, 2008)

Realfind: managing personal items in the physical world. - Leonel Câmara; Tiago João Vieira Guerreiro; Daniel Gonçalves 002; Joaquim A. Jorge (CHI Extended Abstracts, 2008)

Understanding Stories about Personal Documents. - Daniel Gonçalves 002; Tiago João Guerreiro 001; Joaquim A. Jorge (ICAS, 2008)

In search of personal information: narrative-based interfaces. - Daniel Gonçalves 002; Joaquim A. Jorge (IUI, 2008)

From Tapping to Touching: Making Touch Screens Accessible to Blind Users. - Tiago João Vieira Guerreiro; Paulo Lagoá; Hugo Nicolau; Daniel Gonçalves 002; Joaquim A. Jorge (IEEE Multim., 2008)

NavTap: a long term study with excluded blind users. - Tiago João Guerreiro 001; Hugo Nicolau; Joaquim A. Jorge; Daniel Gonçalves 002 (ASSETS, 2009)

StoryTags: once upon a time, there was a photo. - Nuno Tomás; Tiago João Vieira Guerreiro; Daniel Gonçalves 002 (CHI Extended Abstracts, 2009)

This Just In! Your Life in the Newspaper. - Bruno Antunes; Tiago João Vieira Guerreiro; Daniel Gonçalves 002 (INTERACT (2), 2009)

Towards accessible touch interfaces. - Tiago João Guerreiro 001; Hugo Nicolau; Joaquim A. Jorge; Daniel Gonçalves 002 (ASSETS, 2010)

Sketch-a-Doc: Using Sketches to Find Documents. - Manuel J. Fonseca; Daniel Gonçalves 002 (DMS, 2010)

Identifying the relevant individual attributes for a successful non-visual mobile experience. - Tiago João Guerreiro 001; Joaquim A. Jorge; Daniel Gonçalves 002 (ECCE, 2010)

Proficient blind users and mobile text-entry. - Hugo Nicolau; Tiago João Guerreiro 001; Joaquim A. Jorge; Daniel Gonçalves 002 (ECCE, 2010)

Laying the groundwork for assisted rehabilitation. - Rita Pereira; Tiago João Guerreiro 001; Hugo Nicolau; Daniel Gonçalves 002; Joaquim A. Jorge (ECCE, 2010)

A narrative-based alternative to tagging. - Nuno Tomás; Tiago João Guerreiro 001; Joaquim A. Jorge; Daniel Gonçalves 002 (HT, 2010)

The key role of touch in non-visual mobile interaction. - João Benedito; Tiago João Guerreiro 001; Hugo Nicolau; Daniel Gonçalves 002 (Mobile HCI, 2010)

Surpassing farley files: opportunities and challenges on obtaining personally relevant information. - João Guerreiro 002; Tiago João Guerreiro 001; Daniel Gonçalves 002 (Mobile HCI, 2010)

Assessing mobile touch interfaces for tetraplegics. - Tiago João Vieira Guerreiro; Hugo Nicolau; Joaquim A. Jorge; Daniel Gonçalves 002 (Mobile HCI, 2010)

SmarterPhone: supporting meetings in a mobile context. - Humberto Glória; Tiago João Guerreiro 001; Daniel Gonçalves 002 (NordiCHI, 2010)

Designing a personal information visualization tool. - Paulo Gomes; Sandra Gama; Daniel Gonçalves 002 (NordiCHI, 2010)

SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents. - Sandra Gama; Gabriel Barata; Daniel Gonçalves 002; Rui Prada; Ana Paiva 001 (ACII (1), 2011)

Blind people and mobile touch-based text-entry: acknowledging the need for different flavors. - João Oliveira; Tiago João Vieira Guerreiro; Hugo Nicolau; Joaquim A. Jorge; Daniel Gonçalves 002 (ASSETS, 2011)

Mobile Accessibility Workshop. - Daniel Gonçalves 002; Luís Carriço; Markel Vigo (INTERACT (4), 2011)

Blind People and Mobile Keypads: Accounting for Individual Differences. - Tiago João Vieira Guerreiro; João Oliveira; João Benedito; Hugo Nicolau; Joaquim A. Jorge; Daniel Gonçalves 002 (INTERACT (1), 2011)

BrailleType: Unleashing Braille over Touch Screen Mobile Phones. - João Oliveira; Tiago João Vieira Guerreiro; Hugo Nicolau; Joaquim A. Jorge; Daniel Gonçalves 002 (INTERACT (1), 2011)

TROCAS: Communication Skills Development in Children with Autism Spectrum Disorders via ICT. - Margarida Lucas da Silva; Carla Simões; Daniel Gonçalves 002; Tiago João Guerreiro 001; Hugo Silva 001; Fernanda Botelho (INTERACT (4), 2011)

AppInsight: what have I been doing? - Gabriel Barata; Hugo Nicolau; Daniel Gonçalves 002 (AVI, 2012)

Interactive exploration of music listening histories. - Ricardo Dias; Manuel J. Fonseca; Daniel Gonçalves 002 (AVI, 2012)

Who have I been talking to? - Tiago Garcia; João Aires; Daniel Gonçalves 002 (AVI, 2012)

Visualiz'em: "show me more about him!". - João Guerreiro 002; Daniel Gonçalves 002 (AVI, 2012)

Metabrain: web information extraction and visualization. - João Teixeira; Gabriel Barata; Daniel Gonçalves 002 (AVI, 2012)

PersonalWeb: an extensible framework to recommend web and personal information. - João Guerreiro 002; Juliana Gomes; Daniel Gonçalves 002 (CaRR, 2012)

"Ten things i want to know about you": unveiling friends' attribute relevance. - João Guerreiro 002; Daniel Gonçalves 002 (ECCE, 2012)

Music listening history explorer: an alternative approach for browsing music listening history habits. - Ricardo Dias; Manuel J. Fonseca; Daniel Gonçalves 002 (IUI, 2012)

A Model for Social Regulation of User-Agent Relationships. - Sandra Gama; Gabriel Barata; Daniel Gonçalves 002; Rui Prada; Ana Paiva 001 (IVA, 2012)

Second mobile accessibility workshop. - Daniel Gonçalves 002; Luís Carriço; Charlotte Magnusson (Mobile HCI (Companion), 2012)

A Web-based Application to Address Individual Interests of Children with Autism Spectrum Disorders. - Margarida Lucas da Silva; Daniel Gonçalves 002; Tiago João Guerreiro 001; Hugo Silva 001 (DSAI, 2012)

The today and tomorrow of Braille learning. - João Guerreiro 002; Daniel Gonçalves 002; Diogo Marques 001; Tiago João Guerreiro 001; Hugo Nicolau; Kyle Montague (ASSETS, 2013)

ST-TrajVis: interacting with trajectory data. - Tiago Gonçalves; Ana Paula Afonso 001; Bruno Martins 001; Daniel Gonçalves 002 (BCS HCI, 2013)

Third mobile accessibility workshop. - Tiago João Vieira Guerreiro; Jeffrey P. Bigham; Luís Carriço; Daniel Gonçalves 002; Yeliz Yesilada; Shadi Abou-Zahra (CHI Extended Abstracts, 2013)

Developing a Multimodal Interface for the Elderly. - Élvio Rodrigues; Micael Carreira; Daniel Gonçalves 002 (DSAI, 2013)

User-tuned Content Customization for Children with Autism Spectrum Disorders. - Margarida Lucas da Silva; Daniel Gonçalves 002; Hugo Silva 001 (DSAI, 2013)

Improving student creativity with gamification and virtual worlds. - Gabriel Barata; Sandra Gama; Manuel J. Fonseca; Daniel Gonçalves 002 (Gamification, 2013)

Improving participation and learning with gamification. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Gamification, 2013)

So Fun It Hurts - Gamifying an Engineering Course. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (HCI (24), 2013)

"Tell me what I want to know!": the effect of relationship closeness on the relevance of profile attributes. - João Guerreiro 002; Daniel Gonçalves 002 (HT, 2013)

Towards a fair comparison between name disambiguation approaches. - João Guerreiro 002; Daniel Gonçalves 002; David Martins de Matos (OAIR, 2013)

Engaging Engineering Students with Gamification. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (VS-GAMES, 2013)

Text-to-speeches: evaluating the perception of concurrent speech by blind people. - João Guerreiro 002; Daniel Gonçalves 002 (ASSETS, 2014)

Guidelines for using color blending in data visualization. - Sandra Gama; Daniel Gonçalves 002 (AVI, 2014)

Multi-level visualization of interrelated data entities. - Sandra Gama; Daniel Gonçalves 002 (AVI, 2014)

Relating gaming habits with student performance in a gamified learning experience. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Jorge Viegas Gonçalves (CHI PLAY, 2014)

Improving Text-Entry Experience for Older Adults on Tablets. - Élvio Rodrigues; Micael Carreira; Daniel Gonçalves 002 (HCI (6), 2014)

Visualizing the Evolution of Groups of Politicians Mentioned in the News. - Carolina Bento; Daniel Gonçalves 002; Bruno Martins 001 (IV, 2014)

Visualizing Large Quantities of Educational Datamining Information. - Sandra Gama; Daniel Gonçalves 002 (IV, 2014)

On the Analysis of Wikipedia Activity through Time. - Nuno Silva; Daniel Gonçalves 002 (IV, 2014)

Studying the perception of color components' relative amounts in blended colors. - Sandra Gama; Daniel Gonçalves 002 (NordiCHI, 2014)

EduVis: visualizing educational information. - Vilma Jordão; Daniel Gonçalves 002; Sandra Gama (NordiCHI, 2014)

A Survey of ICT Tools for Communication Development in Children with ASD. - Margarida Lucas da Silva; Daniel Gonçalves 002 (PhyCS, 2014)

Inducing Behavior Change in Children with Autism Spectrum Disorders by Monitoring their Attention. - Margarida Lucas da Silva; Hugo Silva 001; Daniel Gonçalves 002 (PhyCS, 2014)

Rapid Application Development to Create Proof-of-Concept Software Applications. - Margarida Lucas da Silva; Hugo Silva 001; Daniel Gonçalves 002 (PhyCS, 2014)

Studying Color Blending Perception for Data Visualization. - Sandra Gama; Daniel Gonçalves 002 (EuroVis (Short Papers), 2014)

Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind. - Tiago João Vieira Guerreiro; Hugo Nicolau; João Oliveira; Joaquim A. Jorge; Daniel Gonçalves 002 (CoRR, 2014)

Identifying Student Types in a Gamified Learning Experience. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Int. J. Game Based Learn., 2014)

Mobile accessibility. - Daniel Gonçalves 002; Markel Vigo; Luís Carriço (Univers. Access Inf. Soc., 2014)

Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users. - Hugo Nicolau; Tiago João Vieira Guerreiro; Joaquim A. Jorge; Daniel Gonçalves 002 (Univers. Access Inf. Soc., 2014)

Faster Text-to-Speeches: Enhancing Blind People's Information Scanning with Faster Concurrent Speech. - João Guerreiro 002; Daniel Gonçalves 002 (ASSETS, 2015)

TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices. - João Guerreiro 002; André Rodrigues 002; Kyle Montague; Tiago João Vieira Guerreiro; Hugo Nicolau; Daniel Gonçalves 002 (CHI, 2015)

Contact Activity Visualization for Seniors. - Ana de Almeida; Micael Carreira; Joaquim A. Jorge; Daniel Gonçalves 002 (HCI (15), 2015)

Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration. - Tiago João Vieira Guerreiro; Kyle Montague; João Guerreiro 002; Rafael Nunes; Hugo Nicolau; Daniel Jorge Viegas Gonçalves (ITS, 2015)

Big Data Analytics for Detecting Host Misbehavior in Large Logs. - Daniel Gonçalves 002; Joao Bota; Miguel Correia 001 (TrustCom/BigDataSE/ISPA (1), 2015)

Clustering Students Based on Motivation to Learn: A Blended Learning Approach. - Maria Alexandra Rentroia-Bonito; Daniel Gonçalves 002; Joaquim A. Jorge (Int. J. Mob. Blended Learn., 2015)

Gamification for smarter learning: tales from the trenches. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Smart Learn. Environ., 2015)

PlaylistCreator: An Assisted Approach for Playlist Creation. - Ricardo Dias; Daniel Gonçalves 002; Manuel J. Fonseca (ACM Multimedia, 2016)

Visualizing Sequential Educational Datamining Patterns. - Vilma Jordão; Sandra Gama; Daniel Gonçalves 002 (Int. J. Creative Interfaces Comput. Graph., 2016)

Scanning for Digital Content: How Blind and Sighted People Perceive Concurrent Speech. - João Guerreiro 002; Daniel Gonçalves 002 (ACM Trans. Access. Comput., 2016)

Early Prediction of Student Profiles Based on Performance and Gaming Preferences. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (IEEE Trans. Learn. Technol., 2016)

Enhancing typing performance of older adults on tablets. - Élvio Rodrigues; Micael Carreira; Daniel Gonçalves 002 (Univers. Access Inf. Soc., 2016)

Towards Touch-Based Medical Image Diagnosis Annotation. - Francisco M. Calisto; Alfredo Ferreira; Jacinto C. Nascimento; Daniel Gonçalves 002 (ISS, 2017)

Towards an Adaptive Framework for Real-Time Visualization of Streaming Big Data. - Amin M. Khan; Daniel Gonçalves 002; Duarte C. Leão (EuroVis (Posters), 2017)

Studying student differentiation in gamified education: A long-term study. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Comput. Hum. Behav., 2017)

From manual to assisted playlist creation: a survey. - Ricardo Dias; Daniel Gonçalves 002; Manuel J. Fonseca (Multim. Tools Appl., 2017)

Evaluation of in-air hand gestures interaction for older people. - Micael Carreira; Karine Lan Hing Ting; Petra Csobánka; Daniel Gonçalves 002 (Univers. Access Inf. Soc., 2017)

Improving Scrum Adoption with Gamification. - Rita Marques; Gonçalo Costa; Miguel Mira da Silva; Daniel Gonçalves 002; Pedro Gonçalves (AMCIS, 2018)

Exploring the Feasibility of Subliminal Priming on Web platforms. - Ana Karina Caraban; Evangelos Karapanos; Pedro F. Campos; Daniel Gonçalves 002 (ECCE, 2018)

Using Gamification for Adopting Scrum. - Rita Marques; Gonçalo Costa; Miguel Mira da Silva; Daniel Gonçalves 002; Pedro Gonçalves (ISD, 2018)

Foreword to the Special Section on EPCGI 2016. - Daniel Gonçalves 002; Maximino Bessa (Comput. Graph., 2018)

Visualizing Historical Patterns in Large Educational Datasets. - Tiago Martins; Daniel Gonçalves 002; Sandra Gama (Int. J. Creative Interfaces Comput. Graph., 2018)

23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction. - Ana Karina Caraban; Evangelos Karapanos; Daniel Gonçalves 002; Pedro F. Campos (CHI, 2019)

VisMillion: A novel interactive visualization technique for real-time big data. - Gonçalo Pires; Daniel Mendes; Daniel Gonçalves 002 (ICGI, 2019)

Game O'Clock: A Gamification Solution to Improve Time Reporting. - Rita Marques; Miguel Mira da Silva; Daniel Gonçalves 002 (ISD, 2019)

Visual Mapping of Nobel Prizes. - Sofía Aparicio; Rodrigo Lousada; Pedro Pires; Daniel Gonçalves 002; Alfredo Ferreira (EuroVis (Posters), 2019)

Incidental Visualizations: Pre-Attentive Primitive Visual Tasks. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (AVI, 2020)

Quizzes (As a Tool for Self-Regulated Learning) in Software Engineering Education. - José Bernardo Rocha; Luis Felipe Coimbra Costa; Rui Prada; António Rito Silva; Daniel Gonçalves 002; Pedro Correia (CSEE&T, 2020)

Exploring How Personality Models Information Visualization Preferences. - Tomás Alves; Bárbara Ramalho; Daniel Gonçalves 002; Sandra Gama; Joana Henriques-Calado (IEEE VIS (Short Papers), 2020)

Evaluating Animated Transitions between Contiguous Visualizations for Streaming Big Data. - Tiago Pereira; João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (IEEE VIS (Short Papers), 2020)

Adaptive learning path recommender approach using auxiliary learning objects. - Amir Hossein Nabizadeh; Daniel Gonçalves 002; Sandra Gama; Joaquim Jorge 001; Hamed Nabizadeh Rafsanjani (Comput. Educ., 2020)

A gamification solution for improving Scrum adoption. - Rita Marques; Gonçalo Costa; Miguel Mira da Silva; Daniel Gonçalves 002; Pedro Gonçalves (Empir. Softw. Eng., 2020)

I Am (Still) Here! - Inês Albano; Daniel Gonçalves 002 (ICGI, 2021)

Evaluating Transitions for Streaming Big Data. - Filipa Castanheira; João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (ICGI, 2021)

DynaGame: a rule editor for gamified education. - Ana Nogueira; Amir Hossein Nabizadeh; Daniel Gonçalves 002 (ICGI, 2021)

Graceful Degradation for Real-time Visualization of Streaming Geospatial Data. - João Rafael; João Moreira 001; Daniel Mendes; Mário Alves; Daniel Gonçalves 002 (EuroVis (Short Papers), 2021)

How Do Students Behave in a Gamified Course? - A Ten-Year Study. - Amir Hossein Nabizadeh; Joaquim Jorge 001; Sandra Gama; Daniel Gonçalves 002 (IEEE Access, 2021)

How Personality and Visual Channels Affect Insight Generation. - Tomás Alves; Carlota Dias; Daniel Gonçalves 002; Sandra Gama; Joana Henriques-Calado (BELIV, 2022)

Designing Animated Transitions for Dynamic Streaming Big Data. - João Moreira 001; Filipa Castanheira; Daniel Mendes; Daniel Gonçalves 002 (VISIGRAPP (3: IVAPP), 2022)

Early Prediction of Students' Final Grades in a Gamified Course. - Amir Hossein Nabizadeh; Daniel Gonçalves 002; Sandra Gama; Joaquim Jorge 001 (IEEE Trans. Learn. Technol., 2022)

Immersive Situated Analysis of Dams' Behavior. - Nuno Verdelho Trindade; Pedro Leitão; Daniel Gonçalves 002; Sérgio Oliveira; Alfredo Ferreira (ICGI, 2023)

Exploring the role of conscientiousness on visualization-supported decision-making. - Tomás Alves; Tiago Delgado; Joana Henriques-Calado; Daniel Gonçalves 002; Sandra Gama (Comput. Graph., 2023)

Towards conscientiousness-based graphical user interface design guidelines. - Tomás Alves; Daniel Nunes; Daniel Gonçalves 002; Joana Henriques-Calado; Sandra Gama (Pers. Ubiquitous Comput., 2023)

Impact of incidental visualizations on primary tasks. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (Inf. Vis., 2023)

Game On: A Pilot Study of a Gamified Digital Learning Platform and Protocol. - Franz Coelho; Daniel Gonçalves 002; Ana Maria Abreu (ICDTE, 2024)

Incidental Versus Ambient Visualizations: Comparing Cognitive and Mechanical Tasks. - João Moreira 001; Diogo Pinto; Daniel Mendes; Daniel Gonçalves 002 (ICGI, 2024)

Visualizing Plasma Physics Simulations in Immersive Environments. - Nuno Verdelho Trindade; Óscar Amaro; David Brás; Daniel Gonçalves 002; João Madeiras Pereira; Alfredo Ferreira (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

The Role of Situatedness in Immersive Dam Visualization: Comparing Proxied with Immediate Approaches. - Nuno Verdelho Trindade; Pedro Leitão; Daniel Gonçalves 002; Sérgio Oliveira; Alfredo Ferreira (Comput., 2024)

Impact of Social Relationships on Peer Assessment in E-Learning. - Francisco Sousa; Tomás Alves; Sandra Gama; Joaquim Jorge 001; Daniel Gonçalves 002 (CoRR, 2024)

Incidental visualizations: How complexity factors influence task performance. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (Vis. Informatics, 2024)

Studying the resiliency of the anchoring bias to locus of control in visualization. - Tomás Alves; Ricardo Velhinho; Joana Henriques-Calado; Daniel Gonçalves 002; Sandra Gama (Inf. Vis., 2024)

Incidental graphical perception: How marks and display time influence accuracy. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (Inf. Vis., 2024)

How Personality Traits Affect Peer Assessment in Distance Learning. - Tomás Alves; Francisco Sousa; Sandra Gama; Joaquim Jorge 001; Daniel Gonçalves 002 (Technol. Knowl. Learn., 2024)

Using gamification for improving time reporting. - Rita Marques; Bruno Henriques; Miguel Mira da Silva; Daniel Gonçalves 002 (Int. J. Bus. Inf. Syst., 2025)

Leveraging personality as a proxy of perceived transparency in hierarchical visualizations. - Tomás Alves; Carlota Dias; Daniel Gonçalves 002; Sandra Gama (Vis. Informatics, 2025)

Predicting the pharmaceutical needs of hospitals using machine learning algorithms. - Amir Hossein Nabizadeh; Mohammad Mehdi Ghaemi; Daniel Gonçalves 002 (Int. J. Data Sci. Anal., 2025)