Eine Werkzeugkette zur systematischen Unterstützung der Useware-Entwicklung. - Nancy Thiels; Daniel Görlich (GI Jahrestagung (2), 2006)

Using Domain-Specific Languages in the Design of HMIs: Experiences and Lessons Learned. - Carsten Bock; Daniel Görlich (MDDAUI@MoDELS, 2006)

Intelligent task-oriented user interfaces in production environments. - Daniel Görlich; Kai Breiner (IFAC HMS, 2007)

Demonstrating remote operation of industrial devices using mobile phones. - Daniel Görlich; Peter Stephan; Jan Quadflieg (Mobility Conference, 2007)

Useware Modeling for Ambient Intelligent Production Environments. - Daniel Görlich; Kai Breiner (MDDAUI@MoDELS, 2007)

Third International Workshop on Model Driven Development of Advanced User Interfaces. - Andreas Pleuß; Jan Van den Bergh 001; Stefan Sauer 001; Daniel Görlich; Heinrich Hußmann (MoDELS (Workshops), 2007)

Automatische Generierung voll funktionsfähiger mobiler Bediensoftware aus Benutzungs- und Funktionsmodellen. - Kai Breiner; Daniel Görlich; Oliver Maschino; Gerrit Meixner (GI Jahrestagung, 2009)

Eine modellbasierte Architektur für den Useware-Engineering Prozess. - Gerrit Meixner; Daniel Görlich (GI Jahrestagung, 2009)

Run-Time Adaptation of a Universal User Interface for Ambient Intelligent Production Environments. - Kai Breiner; Daniel Görlich; Oliver Maschino; Gerrit Meixner; Detlef Zühlke (HCI (4), 2009)

Fourth international workshop on model driven development of advanced user interfaces. - Gerrit Meixner; Daniel Görlich; Kai Breiner; Heinrich Hußmann; Andreas Pleuß; Stefan Sauer 001; Jan Van den Bergh 001 (IUI, 2009)

Eine Taxonomie für Aufgabenmodelle. - Gerrit Meixner; Daniel Görlich (Software Engineering, 2009)

Laufzeit-Adaption von Benutzungsschnittstellen für Ambient-Intelligence-Umgebungen mittels raumbasierter Benutzungsmodelle. - Daniel Görlich (2009)

Steuerung mobiler Geräte im Kleinkind- und frühen Kindesalter - Empfehlungen für kindgerechte Bedienbarkeit. - Christoph Hahn; Daniel Görlich (MuC, 2013)

Procedural Content Generation for Game Props? A Study on the Effects on User Experience. - Oliver Korn; Michael Blatz; Adrian Rees; Jakob Schaal; Valentin Schwind; Daniel Görlich (Comput. Entertain., 2017)

Game Balancing - A Semantical Analysis. - Alexander Becker; Daniel Görlich (ICAI Workshops, 2019)

Infinite Walking in Three Dimensions in Virtual Reality: A Shopping Mall Simulator Game. - Adrian Schroeder; Eva Goodnight; Markus Kühner; Wilhelm Gerner; Michael Hebel; Daniel Görlich (CHI PLAY (Companion), 2020)

How Avatars Influence User Behavior: A Review on the Proteus Effect in Virtual Environments and Video Games. - Anna Samira Praetorius; Daniel Görlich (FDG, 2020)

An Overview of User Interface and Interaction Design Patterns for VR, AR, and MR Applications. - Daniel Görlich; Tayfun Akincir; Gerrit Meixner (MuC (Workshopband), 2022)

Sexual Harassment in Valorant and Overwatch Voice Chats. - Daniel Görlich; Max Wagner; Markus Breuer (CG, 2024)

Towards Connecting East and West German Cities Through Public Extended Reality. - Daniel Görlich; Matthias Wölfel (MuC (Workshopband), 2024)

Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars. - Benjamin Lukas Schnitzer; Stefano Gampe; Arndt Bieberstein; Isabel Hoffmann; Daniel Görlich; Oliver Korn (CHI Extended Abstracts, 2025)

Eye-tracking-Driven Shared Control for Robotic Arms:Wizard of Oz Studies to Assess Design Choices. - Anke Fischer-Janzen; Thomas M. Wendt; Daniel Görlich; Kristof Van Laerhoven (CoRR, 2025)