The integration of an advanced gate array router into a fully automated design system. - Robert Dwyer; Stephen Morris; Edward Bard; Daniel Green (DAC, 1985)

Performance Modeling Using Object-Oriented Execution-Driven Simulation. - Angela Sampogna; David R. Kaeli; Daniel Green; Michael Silva; Christopher J. Sniezek (Annual Simulation Symposium, 1996)

Wearable sensor activity analysis using semi-Markov models with a grammar. - Owen Thomas; Peter Sunehag; Gideon Dror; Sungrack Yun; Sungwoong Kim; Matthew W. Robards; Alexander J. Smola; Daniel Green; Philo Saunders (Pervasive Mob. Comput., 2010)

Cross-Platform Cloth Simulation API for Games. - Wen Tang; Abhishek Sagi; Daniel Green; Tao Ruan Wan (Edutainment, 2016)

Novella: An Authoring Tool for Interactive Storytelling in Games. - Daniel Green (ICIDS, 2018)

Contemporary Issues in Interactive Storytelling Authoring Systems. - Daniel Green; Charlie Hargood; Fred Charles (ICIDS, 2018)

Novella 2.0: A Hypertextual Architecture for Interactive Narrative in Games. - Daniel Green; Charlie Hargood; Fred Charles (HT, 2019)

A Novel Design Pipeline for Authoring Tools. - Daniel Green; Charlie Hargood; Fred Charles (ICIDS, 2020)

Pulsed Signal Detection Utilizing Wavelet Analysis with a Deep Learning Approach. - Daniel Green; Murali Tummala; John McEachen (MILCOM, 2021)

Use of Tools: UX Principles for Interactive Narrative Authoring Tools. - Daniel Green; Charlie Hargood; Fred Charles (ACM Journal on Computing and Cultural Heritage, 2021)