CHI PLAY 2014: the bellman: subtle interactions in a linear narrative. - Daniel Harley; Richard Lachman (CHI PLAY, 2014)

Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. - Jean Ho Chu; Paul G. Clifton; Daniel Harley; Jordanne Pavao; Ali Mazalek (TEI, 2015)

Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design. - Jean Ho Chu; Daniel Harley; Jamie Kwan; Melanie McBride; Ali Mazalek (Conference on Designing Interactive Systems, 2016)

Towards a Framework for Tangible Narratives. - Daniel Harley; Jean Ho Chu; Jamie Kwan; Ali Mazalek (TEI, 2016)

Grasping Cultural Context through Multisensory Interactions. - Jamie Kwan; Jean Ho Chu; Daniel Harley; Melanie McBride; Ali Mazalek (TEI, 2016)

Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives. - Daniel Harley; Aneesh P. Tarun; Daniel Germinario; Ali Mazalek (Conference on Designing Interactive Systems, 2017)

Sensory VR: Smelling, Touching, and Eating Virtual Reality. - Daniel Harley; Alexander Verni; Mackenzie Willis; Ashley Ng; Lucas Bozzo; Ali Mazalek (TEI, 2018)

Mobile Realities: Designing for the Medium of Smartphone-VR. - Daniel Harley; Aneesh P. Tarun; Sara Elsharawy; Alexander Verni; Tudor Tibu; Marko Bilic; Alexander Bakogeorge; Ali Mazalek (Conference on Designing Interactive Systems, 2019)

You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness. - Cayley MacArthur; Arielle Grinberg; Daniel Harley; Mark Hancock (CHI, 2021)

Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. - Daniel Harley; Aneesh P. Tarun; Bonnie J. Stinson; Tudor Tibu; Ali Mazalek (TEI, 2021)

Together Alone: A Tangible Online Narrative. - Daniel Harley; Stefan Grambart; Rodrigo Skazufka Bergel; Ali Mazalek (TEI, 2022)

Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home. - Daniel Harley; Cayley MacArthur (Conference on Designing Interactive Systems, 2023)

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR. - Eugene Y. Kukshinov; Daniel Harley; Kata Szita; Reza Hadi Mogavi; Cayley MacArthur; Lennart E. Nacke (Conference on Designing Interactive Systems, 2024)

"I'm not alone in that battle": Designing Mobile AR for Mental Health Communication and Community Connectedness. - Rachel Woo; Daniel Harley; James R. Wallace (Conference on Designing Interactive Systems, 2024)

Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries. - Samira Soltani; Daniel Harley (CHI PLAY (Companion), 2024)

Experiential disparities in social VR: uncovering power dynamics and inequality. - Cayley MacArthur; Eugene Y. Kukshinov; Daniel Harley; Trisha Pawar; Nirali Modi; Lennart E. Nacke (Frontiers Virtual Real., 2024)

"This would be sweet in VR": On the discursive newness of virtual reality. - Daniel Harley (New Media Soc., 2024)

Integrating Virtual Reality Head-Mounted Displays into Higher Education Classrooms on a Large Scale. - Ville Mäkelä; Cayley MacArthur; Jieun Lee 007; Daniel Harley (CHI, 2025)