Embedded Real-time Stereo Estimation via Semi-Global Matching on the GPU. - Daniel Hernández Juárez; Alejandro Chacón; Antonio Espinosa 001; David Vázquez 001; Juan Carlos Moure; Antonio M. López 001 (ICCS, 2016)

Slanted Stixels: Representing San Francisco's Steepest Streets. - Daniel Hernández Juárez; Lukas Schneider; Antonio Espinosa 001; Juan C. Moure; David Vázquez 001; Antonio M. López 001; Uwe Franke; Marc Pollefeys (BMVC, 2017)

GPU-Accelerated Real-Time Stixel Computation. - Daniel Hernández Juárez; Antonio Espinosa 001; Juan C. Moure; David Vázquez 001; Antonio Manuel López Peña (WACV, 2017)

Slanted Stixels: A Way to Represent Steep Streets. - Daniel Hernández Juárez; Lukas Schneider; Pau Cebrian; Antonio Espinosa 001; David Vázquez 001; Antonio M. López 001; Uwe Franke; Marc Pollefeys; Juan C. Moure (Int. J. Comput. Vis., 2019)

A Multi-Hypothesis Approach to Color Constancy. - Daniel Hernández Juárez; Sarah Parisot; Benjamin Busam; Ales Leonardis; Gregory G. Slabaugh; Steven McDonagh 001 (CVPR, 2020)

Embedded 3D Reconstruction for Autonomous Driving. - Daniel Hernández Juárez (2020)

3D Perception With Slanted Stixels on GPU. - Daniel Hernández Juárez; Antonio Espinosa 001; David Vázquez 001; Antonio M. López 001; Juan C. Moure (IEEE Trans. Parallel Distributed Syst., 2021)

Self-Supervised Depth Completion for Active Stereo. - Frederik Warburg; Daniel Hernández Juárez; Juan Tarrio; Alexander Vakhitov; Ujwal Bonde; Pablo F. Alcantarilla (IEEE Robotics Autom. Lett., 2022)