Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. - Daniel J. Finnegan; Eduardo Velloso; Robb Mitchell; Florian Mueller 001; Richard Byrne 001 (CHI PLAY, 2014)

Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence. - Daniel J. Finnegan; Eamonn O'Neill; Michael J. Proulx (CHI, 2016)

An approach to reducing distance compression in audiovisual virtual environments. - Daniel J. Finnegan; Eamonn O'Neill; Michael J. Proulx (SIVE@VR, 2017)

Compensating for distance compression in virtual audiovisual environments. - Daniel J. Finnegan (2017)

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming. - Soumya C. Barathi; Daniel J. Finnegan; Matthew Farrow; Alexander Whaley; Pippa Heath; Jude Buckley; Peter W. Dowrick; Burkhard C. Wünsche; James L. J. Bilzon; Eamonn O'Neill; Christof Lutteroth (CHI, 2018)

Agonistic Games: Multiperspective and Unsettling Games for a Social Change. - Daniela De Angeli; Daniel J. Finnegan; Lee Scott; Anna Bull; Eamonn O'Neill (CHI PLAY (Companion), 2018)

HandMap: Robust Hand Pose Estimation via Intermediate Dense Guidance Map Supervision. - Xiaokun Wu 001; Daniel J. Finnegan; Eamonn O'Neill; Yong-Liang Yang (ECCV (16), 2018)

Immersive virtual environments and embodied agents for e-learning applications. - Isabel S. Fitton; Daniel J. Finnegan; Michael J. Proulx (PeerJ Comput. Sci., 2020)

'Did You See That!?' Enhancing the Experience of Sports Media Broadcast for Blind People. - Cagatay Goncu; Daniel J. Finnegan (INTERACT (1), 2021)

Does Mixed Reality Have a Cassandra Complex? - Daniel J. Finnegan; Alexia Zoumpoulaki; Parisa Eslambolchilar (Frontiers Virtual Real., 2021)

Unsettling Play: Perceptions of Agonistic Games. - Daniela De Angeli; Daniel J. Finnegan; Lee Scott; Eamonn O'Neill (ACM Journal on Computing and Cultural Heritage, 2021)

A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation. - Anca Salagean; Jacob Hadnett-Hunter; Daniel J. Finnegan; Alexandra A. de Sousa; Michael J. Proulx (ACM Trans. Appl. Percept., 2022)

Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming. - Soumya C. Barathi; Daniel J. Finnegan; Michael J. Proulx; Eamonn O'Neill; Christof Lutteroth (Proc. ACM Hum. Comput. Interact., 2024)