Head-worn mixed reality projection display application. - Kaan Aksit; Daniel Kade; Oguzhan Özcan; Hakan Ürey (Advances in Computer Entertainment, 2014)

Acting 2.0: when entertainment technology helps actors to perform. - Daniel Kade; Rikard Lindell; Hakan Ürey; Oguzhan Özcan (Advances in Computer Entertainment, 2015)

Head-mounted mixed reality projection display for games production and entertainment. - Daniel Kade; Kaan Aksit; Hakan Ürey; Oguzhan Özcan (Pers. Ubiquitous Comput., 2015)

The effects of perceived USB-delay for sensor and embedded system development. - Jiaying Du; Daniel Kade; Christer Gerdtman; Oguzhan Özcan; Maria Lindén (EMBC, 2016)

Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments. - Daniel Kade; Markus Wallmyr; Tobias Holstein; Rikard Lindell; Hakan Ürey; Oguzhan Özcan (HCI (10), 2016)

Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems. - Jiaying Du; Daniel Kade; Christer Gerdtman; Rikard Lindell; Oguzhan Özcan; Maria Lindén (HealthyIoT, 2016)

Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition. - Gordana Dodig-Crnkovic; Daniel Kade; Markus Wallmyr; Tobias Holstein; Alexander Almer (CoRR, 2016)

Head-mounted Projection Display to Support and Improve Motion Capture Acting. - Daniel Kade (2016)

Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. - Daniel Kade; Rikard Lindell; Hakan Ürey; Oguzhan Özcan (ACE, 2017)

360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays. - Markus Wallmyr; Daniel Kade; Tobias Holstein (HCI (10), 2018)