Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. - Daniel Karavolos; Anders Bouwer; Rafael Bidarra (FDG, 2015)

Evolving missions for Dwarf quest dungeons. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Evolving missions to create game spaces. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Learning the patterns of balance in a multi-player shooter game. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (FDG, 2017)

Using a Surrogate Model of Gameplay for Automated Level Design. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2018)

Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (FDG, 2018)

Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. - Antonios Liapis; Daniel Karavolos; Konstantinos Makantasis; Konstantinos Sfikas; Georgios N. Yannakakis (CoG, 2019)

A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Games, 2021)