Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. - Cyril Brom; Michal Preuss; Daniel Klement (Comput. Educ., 2011)

Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. - Cyril Brom; Vít Sisler; Michaela Buchtová; Daniel Klement; David Levcík (Edutainment, 2012)

Playing educational micro-games at high schools: Individually or collectively? - Cyril Brom; David Levcík; Michaela Buchtová; Daniel Klement (Comput. Hum. Behav., 2015)