Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study. - Daniel L. King; Paul H. Delfabbro; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2013)

Adolescent simulated gambling via digital and social media: An emerging problem. - Daniel L. King; Paul H. Delfabbro; Dean Kaptsis; Tara Zwaans (Comput. Hum. Behav., 2014)

Parental Influences on Adolescent Video Game Play: A Study of Accessibility, Rules, Limit Setting, Monitoring, and Cybersafety. - Lisa J. Smith; Michael Gradisar; Daniel L. King (Cyberpsychology Behav. Soc. Netw., 2015)

The measurement of maladaptive cognitions underlying problematic video-game playing among adults. - Cameron J. Forrest; Daniel L. King; Paul H. Delfabbro (Comput. Hum. Behav., 2016)

Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. - Sally M. Gainsbury; Alex M. T. Russell; Daniel L. King; Paul H. Delfabbro; Nerilee Hing (Comput. Hum. Behav., 2016)

Early exposure to digital simulated gambling: A review and conceptual model. - Daniel L. King; Paul H. Delfabbro (Comput. Hum. Behav., 2016)

Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming. - Daniel L. King; Dean Kaptsis; Paul H. Delfabbro; Michael Gradisar (Comput. Hum. Behav., 2016)

Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study. - Michelle Colder Carras; Anne Marie Porter; Antonius J. van Rooij; Daniel L. King; Amanda Lange; Matthew Carras; Alain Labrique (Comput. Hum. Behav., 2018)

Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study. - Carlee Evans; Daniel L. King; Paul H. Delfabbro (Comput. Hum. Behav., 2018)

Motivational components of tolerance in Internet gaming disorder. - Daniel L. King; Madeleine C. E. Herd; Paul H. Delfabbro (Comput. Hum. Behav., 2018)

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. - Daniel L. King; Paul H. Delfabbro; Sally M. Gainsbury; Michael Dreier; Nancy Greer; Joël Billieux (Comput. Hum. Behav., 2019)

Towards a cross-cultural assessment of binge-watching: Psychometric evaluation of the "watching TV series motives" and "binge-watching engagement and symptoms" questionnaires across nine languages. - Maèva Flayelle; Jesús Castro-Calvo; Claus Vögele; Robert Astur; Rafael Ballester-Arnal; Gaëlle Challet-Bouju; Matthias Brand; Georgina Cárdenas; Gaëtan Devos; Hussien Elkholy; Marie Grall-Bronnec; Richard J. E. James; et al. (Comput. Hum. Behav., 2020)

Harm severity in internet gaming disorder and problem gambling: A comparative study. - Paul H. Delfabbro; Daniel L. King; Patrick Carey (Comput. Hum. Behav., 2021)

Prevention approaches to problem gaming: A large-scale qualitative investigation. - Matthew W. R. Stevens; Paul H. Delfabbro; Daniel L. King (Comput. Hum. Behav., 2021)

Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study. - Nerilee Hing; Alex M. T. Russell; Andrew Black; Matthew J. Rockloff; Matthew Browne; Vijay Rawat; Nancy Greer; Matthew Stevens; Nicki A. Dowling; Stephanie Merkouris; Daniel L. King; Anne H. Salonen; et al. (Comput. Hum. Behav., 2022)

The association between adult attachment and problematic Internet use: A three-level meta-analysis. - Xiang Niu; Yu-Xin Xie; Li-Xing Gou; Daniel L. King; Jing-Jing Gu; Jin-Liang Wang (Comput. Hum. Behav., 2023)

Effects of 72-hour abstinence from instant messaging on craving, withdrawal, and affect. - Verónica Cervigón-Carrasco; S. Politi; Damien Brevers; Cristina Giménez-García; Daniel L. King; Joël Billieux; Jesús Castro-Calvo (Comput. Hum. Behav., 2024)

Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model. - Alessandro Giardina; Adriano Schimmenti; Vladan Starcevic; Daniel L. King; Maria Di Blasi; Joël Billieux (Comput. Hum. Behav., 2024)

Psychological consequences of school mobile phone bans: Emulated trial of a natural experiment in South Australia. - Stéphanie Baggio; Tracey D. Wade; Marcela Radunz; Christina R. Galanis; Joël Billieux; Vladan Starcevic; Blake Quinney; Daniel L. King (Comput. Hum. Behav., 2025)

Student perspectives on banning mobile phones in South Australian secondary schools: A large-scale qualitative analysis. - Eran Bar; Marcela Radunz; Christina R. Galanis; Blake Quinney; Tracey D. Wade; Daniel L. King (Comput. Hum. Behav., 2025)

Problem gaming and adolescents' health and well-being: Evidence from a large nationally representative sample in Italy. - Natale Canale; Frank J. Elgar; Erika Pivetta; Tommaso Galeotti; Claudia Marino; Joël Billieux; Daniel L. King; Michela Lenzi; Paola Dalmasso; Giacomo Lazzeri; Paola Nardone; Arianna Camporese; et al. (Comput. Hum. Behav., 2025)

Autism in relation to gaming disorder and internet addiction: A systematic review. - Ecaterina Eltahir; Paul H. Delfabbro; Daniel L. King (Comput. Hum. Behav., 2025)